Unigine.AnimationModifierFVec2 Class
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Inherits from: | AnimationModifier |
AnimationModifierFVec2 Class
Properties
vec3 DefaultValue#
The default value of all modifier elements.
AnimationCurveFloat CurveX#
The curve storing the values used by the modifier for the X axis.
AnimationCurveFloat CurveY#
The curve storing the values used by the modifier for the Y axis.
bool IsUniformTime#
The value showing if the modifier values are changed uniformly along the timeline.
Members
AnimationModifierFVec2 ( AnimParams.PARAM param ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams.PARAM param - Parameter to be animated by the modifier.
AnimationModifierFVec2 ( AnimParams.PARAM param, int param_index ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams.PARAM param - Parameter to be animated by the modifier.
- int param_index - Index of the parameter.
AnimationModifierFVec2 ( AnimParams.PARAM param, string param_name ) #
Creates the animation modifier to animate the specified parameter.Arguments
- AnimParams.PARAM param - Parameter to be animated by the modifier.
- string param_name - Name of the parameter.
AnimationModifierFVec2 ( string param ) #
Creates the animation modifier to animate the specified parameter.Arguments
- string param - Parameter to be animated by the modifier.
AnimationModifierFVec2 ( string param, int param_index ) #
Creates the animation modifier to animate the specified parameter.Arguments
- string param - Parameter to be animated by the modifier.
- int param_index - Index of the parameter.
AnimationModifierFVec2 ( string param, string param_name ) #
Creates the animation modifier to animate the specified parameter.Arguments
- string param - Parameter to be animated by the modifier.
- string param_name - Name of the parameter.
void Copy ( AnimationModifierFVec2 modifier ) #
Copies all data from the specified source animation modifier.Arguments
- AnimationModifierFVec2 modifier - Source animation modifier.
vec2 GetValueByTime ( float time ) #
Returns the value of the modifier at the specified time.Arguments
- float time - Time of the key on the timeline, in seconds.
Return value
The modifier value at the specified time.vec2 GetValueByNormalizedTime ( float normalized_time ) #
Returns the normalized value of the modifier at the specified time.Arguments
- float normalized_time - The normalized time value.
Return value
The modifier value at the specified time.void AddValue ( float time, vec2 value, AnimationCurve.KEY_TYPE type = Enum.AnimationCurve.KEY_TYPE.LINEAR ) #
Adds the value to the modifier at the specified time.Arguments
- float time - Time of the key on the timeline, in seconds.
- vec2 value - The modifier value at the specified time.
- AnimationCurve.KEY_TYPE type - Interpolation type set for the key, one of the KEY_TYPE values.
void UpdateUniformTime ( bool enabled, bool force_update = false ) #
Changes the value that defines if the modifier values are changed uniformly along the timeline. Enabling the uniform time allows avoiding such cases as speeding up or slowing down due to the curve shape.Arguments
- bool enabled - The current value.
- bool force_update - The target value.
Last update:
2024-12-13
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