This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Orthographic Decal

An Orthographic Decal is a decal projected onto a surface by means of orthographic projection.

Orthographic decals
Notice
These decals are always of the same size regardless of the projection box location relatively to the projection surface.

Orthographic projection is a form of parallel projection, where all the projection lines are orthogonal to the projection plane, resulting in every plane of the scene appearing in affine transformation on the viewing surface.

Orthographic Projection

Orthographic decals are the most reliable ones as projected from a surface and cannot cause unexpected artifacts (as may perspective projected decals).

Orthographic Projection Box

See Also

  • The DecalOrtho class to manage Orthographic Decals via API
  • The decal_base material to be applied to the decal
  • A set of samples located in the data/samples/decals/ directory:
    1. deferred_ortho_00
    2. deferred_ortho_01
    3. deferred_ortho_02
    4. deferred_ortho_03
    5. deferred_ortho_04

Creating an Orthographic Decal#

To create an orthographic decal, perform the following:

  1. On the Menu bar, choose Create -> Decal -> Orthographic.

  2. Place the decal on the existing surface (for the decal to be projected, the projection box should intersect the surface) and specify the required settings:

    Placement of the orthographic decal

Editing an Orthographic Decal#

In the Node tab of the Parameters window, you can adjust the following parameters of the orthographic decal:

Decal Ortho tab

Decal Ortho#

Projection parameters of the orthographic decal:

Radius

The length of the projection box along the Z axis, in units.

Radius = 0.5
Radius = 1

The second case shows that the decal is projected only if its projection box intersects the surface.

Width The length of the projection box along the X axis, in units.
Height The length of the projection box along the Y axis, in units.
ZNear The value of the near clipping plane, ranging from 0 to 1.

Decal Common#

Parameters common for all types of decals:

Bit Masks#

Viewport Mask A Viewport mask, specifying if the decal can be seen in the camera's viewport.
Intersection Mask The decal's Intersection mask is used paired with the cutout intersection mask of clutters and grass to cut out the clutter or grass in the areas of intersection with the decal (e.g. can be used to remove grass from the surface of a road projected using decal).
Notice
You can specify a Shadow mask and a Material mask in the decal_base material.

Visibility Parameters#

Parameters controlling decal's visibility:

Min Visibility A minimum visibility distance, starting at which the decal begins to fade in and then becomes completely visible, in units.
Min Fade A minimum fade-in distance, across which the decal smoothly becomes visible due to the alpha fading. It is counted starting from the minimum visibility distance value, in units.
Max Visibility A maximum visibility distance, starting at which the decal begins to fade out until becomes completely invisible, in units.
Max Fade A maximum fade-out distance, across which the decal smoothly becomes invisible due to the alpha fading. It is counted starting from the maximum visibility distance value, in units.
Opacity Opacity of the decal. This parameter enables you to control whether the decal should be semi-transparent or fully opaque (by the value of 1).

Setting a Material#

The material selection:

Material A new material for the decal.
Last update: 2024-12-13
Build: ()