Streaming
This section contains settings related to resource streaming.
Streaming Settings
Free Space VRAM | The size of additionally reserved VRAM for allocations per frame, in bytes. Range of values: [0, INT_MAX]. The default value is : 512. Console access: render_streaming_free_space_vram (API control) |
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Free Space RAM | The size of additionally reserved RAM for allocations per frame, in bytes. Range of values: [0, INT_MAX]. The default value is : 1024. Console access: render_streaming_free_space_ram (API control) |
Particles Memory Limit | The cache memory limit for vertices of particle systems, in percentage of the total GPU memory. Setting a too low limit for a huge number of particle systems in the scene may lead to rendering only some of them. Range of values: [0, 100]. The default value is : 3. Console access: render_streaming_particles_memory_limit (API control) |
Shaders#
Compile Mode | The compilation mode for shaders that are used in the loaded world. The following modes are available:
Console access: render_shaders_compile_mode (API control) |
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Textures#
Streaming Mode | The streaming mode for textures. The following modes are available:
Console access: render_streaming_textures_mode (API control) |
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Mipmaps | The value indicating whether texture mipmap loading is enabled. disabled by default.
Console access: render_streaming_textures_mipmaps (API control) |
Mipmaps Density | The density of mipmaps relative to the screen resolution. This value helps to define which mipmap should be loaded at the current moment. You can specify different values for different quality presets. Range of values: [0.0f, 1000000.0f]. The default value is : 2.0f. Console access: render_streaming_textures_mipmaps_density (API control) |
Meshes GPU#
Streaming Mode | The streaming mode for loading meshes to video memory (VRAM). The following modes are available:
Console access: render_streaming_meshes_mode_vram (API control) |
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Meshes CPU#
Streaming Mode | The streaming mode for loading meshes to memory (RAM). The following modes are available:
Console access: render_streaming_meshes_mode_ram (API control) |
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Prefetch CPU#
Collision Mode | The mode of asynchronous pre-loading of meshes to memory before they are used. Pre-loading is available only for meshes, which have at least one surface with the Collision flag set. There are 2 modes of loading such meshes to RAM:
Console access: render_streaming_meshes_prefetch_collision (API control) |
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Intersection Mode | The mode of asynchronous pre-loading of meshes into memory before they are used. Pre-loading is available only for meshes, which have at least one surface with the Intersection flag set. There are 2 modes of loading such meshes to RAM:
Console access: render_streaming_meshes_prefetch_intersection (API control) |
Radius | The radius within which meshes are pre-loaded into memory. The value should exceed the physics radius (for collisions) and/or the radius within which intersections are calculated. Range of values: [0.0f, inf]. The default value is : 0.0f. Console access: render_streaming_meshes_prefetch_radius (API control) |
Last update:
2024-12-13
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