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Unigine.NodeExternBase Class

Inherits from: Base

The base class that is used to implement logic of custom user-defined nodes. The custom node class should be inherited from NodeExternBase.

NodeExternBase Class

Members


int GetClassID ( ) #

Returns a unique class ID.

Return value

Unique class ID.

Node GetNode ( ) #

Returns the Node instance.

Return value

Node.

NodeExtern GetNodeExtern ( ) #

Returns the NodeExtern instance that is created on loading the custom node.

Return value

NodeExtern.

int LoadWorld ( Xml xml ) #

Loads a node state from the Xml.

Arguments

  • Xml xml - Xml smart pointer.

Return value

Returns 1 if the node state was successfully loaded; otherwise, 0 is returned.

void RenderHandler ( ) #

Renders the handler for the custom user-defined node.

void RenderVisualizer ( ) #

Renders the visualizer for the custom user-defined node.
Notice
You should enable the engine visualizer by the show_visualizer 1 console command.

bool SaveState ( Stream stream ) #

Saves a node state into the stream.

Saving into the stream requires creating a blob to save into. To restore the saved state the RestoreState() method is used:

Source code (C#)
// initialize a node and set its state
//...//

// save state
Blob blob_state = new Blob();
node.SaveState(blob_state);

// change the node state
//...//

// restore state
blob_state.SeekSet(0);	// returning the carriage to the start of the blob
node.RestoreState(blob_state);

Arguments

  • Stream stream - Stream smart pointer.

Return value

true on success; otherwise, false.

bool RestoreState ( Stream stream ) #

Restores a node state from the stream.

Restoring from the stream requires creating a blob to save into and saving the state using the SaveState() method:

Source code (C#)
// initialize a node and set its state
//...//

// save state
Blob blob_state = new Blob();
node.SaveState(blob_state);

// change the node state
//...//

// restore state
blob_state.SeekSet(0);	// returning the carriage to the start of the blob
node.RestoreState(blob_state);

Arguments

  • Stream stream - Stream smart pointer.

Return value

true on success; otherwise, false.

int SaveWorld ( Xml xml ) #

Saves a node state into the Xml.

Arguments

  • Xml xml - Xml smart pointer.

Return value

1 if the node state was successfully saved; otherwise, 0 is returned.

void UpdateEnabled ( ) #

Updates enabled.

void UpdateTransform ( ) #

Updates transformation matrix of the custom node.
Last update: 2024-12-13
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