This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine.ImportMaterial Class

This class represents a container of metadata for an imported material.

ImportMaterial Class

Properties

IntPtr Data#

The metadata of the imported material.

string Name#

The name of the imported material.

string Filepath#

The path to the material's *.mat output file.

Members


ImportMaterial ( ) #

Constructor. Creates an empty ImportMaterial instance.

int GetNumParameters ( ) #

Returns the number of parameters of the imported material.

Return value

Number of material parameters.

vec4 GetParameter ( int index ) #

Returns the value of the material parameter by its index in the list.

Arguments

Return value

Value of the material parameter with the specified index.

string GetParameterName ( int index ) #

Returns the name of the material parameter by its index in the list.

Arguments

Return value

Name of the material parameter with the specified index (if it exists).

void SetParameter ( string name, vec4 value ) #

Sets a new value for the material parameter with the specified name.

Arguments

  • string name - Name of the material parameter.
  • vec4 value - New parameter value to be set.

bool HasParameter ( string name ) #

Returns a value indicating if the material has a parameter with the specified name.

Arguments

  • string name - Name of the material parameter to be checked.

Return value

true if the material has a parameter with the specified name; otherwise false.

void RemoveParameter ( string name ) #

Removes a parameter of the imported material by its name.

Arguments

  • string name - Name of the material parameter to be removed.

vec4 GetParameter ( string name ) #

Returns the value of the material parameter with the specified name.

Arguments

  • string name - Material parameter name.

Return value

Material parameter value as a four-component vector.

int GetNumTextures ( ) #

Returns the number of textures used in the imported material.

Return value

Number of textures used in the imported material.

ImportTexture GetTexture ( int index ) #

Returns a texture used in the material by its index.

Arguments

Return value

Material texture with the specified index.

string GetTextureName ( int index ) #

Returns the name of the texture with the specified index.

Arguments

Return value

Name of the material texture with the specified index.

void SetTexture ( string name, ImportTexture value ) #

Sets a new imported texture to be used for the material texture with the specified name.

Arguments

  • string name - Material texture name.
  • ImportTexture value - New texture to be set.

ImportTexture GetTexture ( string name ) #

Returns a texture used in the material by its name.

Arguments

  • string name - Material texture name.

Return value

Imported texture currently set as the specified material texture.

bool HasTexture ( string name ) #

Returns a value indicating if the material has a texture with the specified name.

Arguments

  • string name - Texture name to be checked.

Return value

true if the material has a texture with the specified name; otherwise false.

void RemoveTexture ( string name ) #

Removes a texture of the imported material by its name.

Arguments

  • string name - Name of the material texture to be removed.
Last update: 2024-12-13
Build: ()