Unigine.Config Class
The Config class is used to read values (settings) from the application configuration file (configs/default.config by default) and write them back to it.
Use the appropriate methods depending on the type of the target item. For example, to get the values of the following items, you should use the getInt() and getString() methods respectively:
...
<item name="show_fps" type="int">1</item>
<item name="system_script" type="string">unigine_project/unigine.usc</item>
...
Usage Example#
By using the Config class, you can save custom settings to the configuration file and then restore it when required. For example:
ConfigClass.cs
using System;
using System.Collections;
using System.Collections.Generic;
using Unigine;
[Component(PropertyGuid = "AUTOGENERATED_GUID")] // <-- this line is generated automatically for a new component
public class ConfigClass : Component
{
private string player_avatar;
private bool skip_cutscenes;
private bool blood_enabled;
private int bulletshell_lifetime;
private void Init()
{
// read custom user-defined settings from the configuration file
player_avatar = Config.GetString("player_avatar", "soldier1");
skip_cutscenes = Config.GetBool("skip_cutscenes", false);
blood_enabled = Config.GetBool("blood_enabled", false);
bulletshell_lifetime = Config.GetInt("bulletshell_lifetime", 100);
}
private void Shutdown()
{
// automatically save the configuration file at shutdown
Config.Autosave = true;
// write the custom settings to the configuration file
Config.SetString("player_avatar", player_avatar);
Config.SetBool("skip_cutscenes", skip_cutscenes);
Config.SetBool("blood_enabled", blood_enabled);
Config.SetInt("bulletshell_lifetime", bulletshell_lifetime);
// save data to the custom configuration file, which is different from the default one
Config.Path = "configs/my.config";
Config.Save();
}
}
See Also#
- Article on Configuration Files.
Config Class
Properties
bool Autosave#
Console: config_autosave
The Value indicating if current Engine configuration settings are automatically saved to the corresponding config file on loading, closing, and saving the world, as well as on the Engine shutdown.
string Path#
Console: config
The Path to the Engine config file (default: configs/default.config). This parameter is stored in the following configuration file: *.boot .
Members
static void SetBool ( string name, bool value ) #
Sets a value of the given boolean setting. If the setting with this name already exists, its value is overwritten.Arguments
- string name - Name of the setting.
- bool value - Boolean value (0 or 1). 0 stands for false, 1 stands for true.
static bool GetBool ( string name ) #
Reads the value of the given boolean setting.Arguments
- string name - Name of the setting.
Return value
Boolean value (0 or 1) of the setting. 0 stands for false, 1 stands for true.static bool GetBool ( string name, bool value ) #
Reads the value of the given boolean setting. Returns the value specified as the second argument if the setting isn't found.Arguments
- string name - Name of the setting.
- bool value - Custom value to be returned if the setting isn't found.
Return value
Boolean value (0 or 1) of the setting. 0 stands for false, 1 stands for true.static bool IsExist ( string name ) #
Checks if the setting with the given name exists.Arguments
- string name - Name of the setting.
Return value
1 if the setting exists; otherwise, 0.static void SetFloat ( string name, float value ) #
Sets a value of the given float setting. If the setting with this name already exists, its value is overwritten.Arguments
- string name - Name of the setting.
- float value - Float value of the setting.
static float GetFloat ( string name, float value ) #
Reads the value of the given float setting. Returns the value specified as the second argument if the setting isn't found.Arguments
- string name - Name of the setting.
- float value - Custom value to be returned if the setting isn't found.
Return value
Float value of the setting.static float GetFloat ( string name ) #
Reads the value of the given float setting.Arguments
- string name - Name of the setting.
Return value
Float value of the setting.static void SetInt ( string name, int value ) #
Sets a value of the given integer setting. If the setting with this name already exists, its value is overwritten.Arguments
- string name - Name of the setting.
- int value - Integer value of the setting.
static int GetInt ( string name ) #
Reads the value of the given integer setting.Arguments
- string name - Name of the setting.
Return value
Integer value of the setting.static int GetInt ( string name, int value ) #
Reads the value of the given integer setting. Returns the value specified as the second argument if the setting isn't found.Arguments
- string name - Name of the setting.
- int value - Custom value to be returned if the setting isn't found.
Return value
Integer value of the setting.static void SetString ( string name, string value ) #
Sets a value of the given string setting. If the setting with this name already exists, its value is overwritten.Arguments
- string name - Name of the setting.
- string value - String value of the setting.
static string GetString ( string name, string value ) #
Reads the value of the given string setting. Returns the value specified as the second argument if the setting isn't found.Arguments
- string name - Name of the setting.
- string value - Custom value to be returned if the setting is found.
Return value
String value of the setting.static string GetString ( string name ) #
Reads the value of the given string setting.Arguments
- string name - Name of the setting.
Return value
String value of the setting.static bool Load ( ) #
Console: config_load
Loads config from the file. To change the path to the configuration file use the setPath() method.Return value
true if the config is successfully loaded from the file; otherwise, false.static void Remove ( string name ) #
Removes the setting with the given name from the configuration file.Arguments
- string name - Name of the setting.
static bool Save ( ) #
Console: config_save
Saves the current configuration to the file. To change the path to the configuration file use the setPath() method.Return value
true if the current configuration is successfully saved to the file; otherwise, false.Last update:
2024-12-13
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