Procedural Tiles Sample
This material graph sample demonstrates how to create a procedurally damaged tiled material with two layers.
The material graph performs blending of two sets of textures (background and tiles) by using a set of mask textures and the damage_level slider controlling the transition. The Parallax Simple and Normal From Height Value nodes are used for additional bumping for the overlaying textures.
The result
Last update:
2024-12-13
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