This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Yield

Warning
The scope of applications for UnigineScript is limited to implementing materials-related logic (material expressions, scriptable materials, brush materials). Do not use UnigineScript as a language for application logic, please consider C#/C++ instead, as these APIs are the preferred ones. Availability of new Engine features in UnigineScript (beyond its scope of applications) is not guaranteed, as the current level of support assumes only fixing critical issues.

The yield keyword is used to alter a starting point of a function for future calls. At the moment of execution, yield acts as return and can even return a value. The difference is that during the next call, the function will start its execution from the instruction right after the yield operator.

Syntax

Source code (UnigineScript)
// some_code_before; 
yield value; 
// some_code_after;

Parts

  • value is a value to yield. It is optional (0 by default).

Example

Source code (UnigineScript)
int foo() {
	begin:
		
		// execution starts here during the first call
		log.message("one, ");
		
		// execution ends here during the first call
		yield;
		
		// execution starts here during the second call
		log.message("two, ");
		
		// execution ends here during the second call
		yield;
		
		// execution starts here during the third call
		log.message("three, ");
		
		// execution starts here during the third call
		yield;
		
		// execution starts here during the fourth call
		goto begin;
}
forloop(int i = 0; 10) foo();

// the result is: one, two, three, one, two, …
Last update: 2024-12-13
Build: ()