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Normal From Height Value Sample

This material graph sample demonstrates how to convert height values to normal vectors.

The Normal From Height Value node is accountable for conversion from a height value to normals.

In this sample, a noise texture is used as a mask adjustable via the Coverage and Contrast parameters. The black-and-white mask is used as a blending coefficient for the Lerp node that performs linear interpolation between two normal maps and as the source height for the Normal From Height Value node converting the mask to a normal map.

Finally, the result of two blended normal maps is added as the Detail Normal to the edge normals via the Reorient Normal Blend node and the resulting tangent-space normal vector is passed to the material.

The Albedo color is obtained from the corresponding parameter.

Normal From Height Value sample
Last update: 2024-12-13
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