Render Settings
The Render section of the Settings window allows adjusting the rendering settings of the world. It has a set of sub-sections given below.
- Screen — screen settings such as VR emulation and stereo modes, virtual resolution, border, etc.
- Visibility Distances — settings related to visibility distances for shadows, reflections, and various types of objects.
- Textures — texture-related settings, such as quality, resolution, filtering options, etc.
- Lights — lights-related settings, such as lens flares effect, batching parameters as well as per-object limits for forward rendering pass.
- Transparent — settings related to rendering of transparent materials.
- Shadows — settings of the scene shadows.
- Global Illumination — the settings of the global illumination including SSAO (screen-space ambient occlusion), SSGI (screen-space global illumination) and bent normals.
- SSS — settings of the subsurface scattering.
- SSR — settings of the screen-space reflections (SSR).
- Decals — decals-related settings.
- SSBevel — settings of the screen-space bevel effect (SSBevel).
- SSDirt — settings of the screen-space dirt effect (SSDirt).
- Terrain — terrain rendering settings.
- Water — water rendering settings.
- Clouds — clouds rendering settings.
- Vegetation — vegetation animation parameters applied across the whole world.
- Environment — settings controlling environment of the scene (scattering, haze, etc.).
- Occlusion Culling — settings related to occlusion culling.
- Camera Effects — settings of the camera (Motion Blur, DOF, etc.).
- Color — scene color correction settings.
- Buffers — additional buffer settings.
- Streaming — settings related to resource streaming.
- Custom Post Materials — custom post materials settings.
- Debug Materials — debug materials settings.
- Custom Composite Materials — custom composite materials settings.
Last update:
2024-12-13
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