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Unigine.WidgetIcon Class

Inherits from: Widget

This class creates a toggleable icon with two states - pressed or not.

The object of this class looks as follows:

See Also#

WidgetIcon Class

Properties

string Text#

The current floating text set to be over the icon.

int TextAlign#

The current alignment flag set for the floating text over the icon.

string Texture#

The path to the icon image.

bool Toggled#

The value indicating if the icon serving as a toggle button is pressed.

bool Toggleable#

The value indicating if the icon is a toggle button or a simple button. the default is 0.

Members


WidgetIcon ( Gui gui, string str = 0, int width = 0, int height = 0 ) #

Constructor. Creates an icon of the specified size using a given texture and adds it to the specified GUI.

Arguments

  • Gui gui - GUI, to which the new icon will belong.
  • string str - The path to a texture file.
  • int width - Icon width.
  • int height - Icon height.

WidgetIcon ( string str = 0, int width = 0, int height = 0 ) #

Constructor. Creates an icon of the specified size using a given texture and adds it to the Engine GUI.

Arguments

  • string str - The path to a texture file.
  • int width - Icon width.
  • int height - Icon height.

void SetImage ( Image image ) #

Sets an icon image.

Arguments

  • Image image - Image to set.

Image GetImage ( ) #

Returns the icon image.

Return value

Icon image.
Last update: 2024-12-13
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