This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Portal Out Node


Description

This node enables you to create a portal exit (you can select one of the existing Portal In entrances to connect to). When working with complex or large graphs, you may end up with your wires are all over the place criscrossing each other and you may want more visual clarity. That's when portals come into play - you can connect a wire to a Portal In node at one location and then place a Portal Out node at any other location you need and take what you've supplied to Portal In from a Portal Out (like you dug a tunnel for your wire under the node graph).

Usage Examples

Example 1

The node is used to connect nodes by passing a value to a portal at one location and take this value from this portal at multiple other locations. This works similar to a variable in programming, but here you can put a value only once and take it as many times as you need. Portals do not use names for synchronization, so you can actually create multiple portals having the same name, but we don't recommend you to do so, as you may get lost in this ambiguity.

Last update: 2024-12-13
Build: ()