Textures
This section contains texture-related settings.
Textures Settings
Common Settings#
Settings listed below affect all textures except for reflection cubemaps, depth textures used for shadows, and 3D textures used by voxel probes.
Quality | The resolution of textures. One of the following values:
Console access: render_textures_quality (API control) |
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Min Resolution | The minimum resolution of all textures. The Engine doesn't compress existing textures: it uses specified mip maps of *.dds textures. One of the following values:
Console access: render_textures_min_resolution (API control) |
Max Resolution | The maximum resolution of all textures. the engine doesn't compress existing textures: it uses specified mipmaps of *.dds textures. One of the following values:
Console access: render_textures_max_resolution (API control) |
Filter | The texture filtering mode. One of the following values:
Console access: render_textures_filter (API control) |
Anisotropy | The anisotropy level for textures (degree of anisotropic filtering). One of the following values:
Console access: render_textures_anisotropy (API control) |
Last update:
2024-12-13
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