Unigine.Plugins.FMOD.Bank Class
This set of functions is available when the FMOD plugin is loaded.
FMOD Studio banks contain the metadata and audio sample data required for runtime mixing and playback. Audio sample data may be packed into the same bank as the events which reference it, or it may be packed into separate banks.
Bank Class
Properties
bool IsUnloading#
The value indicating if the bank is unloading.
bool IsUnloaded#
The value indicating if the bank is unloaded.
bool IsLoading#
The value indicating if the bank is loading.
bool IsLoaded#
The value indicating if the bank is loaded.
bool IsError#
The value indicating if an error has occurred.
bool IsValid#
The value indicating if the bank reference is valid.
Members
EventDescription GetEventDescription ( int index ) #
Returns the event description for the given index. Auxiliary function, should not be used.Arguments
- int index - Index of the event.
Return value
Event description for the given index.Bus GetBus ( int index ) #
Returns a bus by its index. Auxiliary function, should not be used.Arguments
- int index - Index of the bus.
Return value
Bus object.VCA GetVCA ( int index ) #
Returns a VCA by its index. Auxiliary function, should not be used.Arguments
- int index - Index of the VCA.
Return value
VCA object.int GetEventDescriptionCount ( ) #
Returns the number of event descriptions.Return value
Number of event descriptions.int GetBusCount ( ) #
Returns the number of buses.Return value
Number of buses.int GetVCACount ( ) #
Returns the number of VCAs.Return value
Number of VCAs.void LoadSampleData ( ) #
Loads non-streaming sample data for all events in the bank.void UnloadSampleData ( ) #
Unloads non-streaming sample data for all events in the bank.void Release ( ) #
Cleans up used resources.string GetPath ( ) #
Returns the object's path.Return value
Object's path.Last update:
2024-12-13
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