This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Textures

This section contains texture-related settings.

Textures settings

Textures Settings

Common Settings#

Notice
Settings listed below affect all textures except for reflection cubemaps, depth textures used for shadows, and 3D textures used by voxel probes.
Quality The resolution of textures. One of the following values:
  • Low - low quality
  • Medium - medium quality
  • High - high quality (by default)

Console access: render_textures_quality (API control)
Min Resolution The minimum resolution of all textures. The Engine doesn't compress existing textures: it uses specified mip maps of *.dds textures. One of the following values:
  • 128x128 (by default)
  • 256x256
  • 512x512
  • 1024x1024
  • 2048x2048
  • 4096x4096
  • 8192x8192
  • 16384x16384

Console access: render_textures_min_resolution (API control)
Max Resolution The maximum resolution of all textures. the engine doesn't compress existing textures: it uses specified mipmaps of *.dds textures. One of the following values:
  • 128x128
  • 256x256
  • 512x512
  • 1024x1024
  • 2048x2048
  • 4096x4096
  • 8192x8192 (by default)
  • 16384x16384

Console access: render_textures_max_resolution (API control)
Filter The texture filtering mode. One of the following values:
  • Bilinear
  • Trilinear (by default)

Console access: render_textures_filter (API control)
Anisotropy The anisotropy level for textures (degree of anisotropic filtering). One of the following values:
  • level 1
  • level 2
  • level 4
  • level 8 (by default)
  • level 16

Console access: render_textures_anisotropy (API control)
Last update: 2021-11-30
Build: ()