This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Oil Refinery Demo

Oil Refinery demo with a lot of interactive features to showcase BIM (Building Information Model) capabilities of the engine.

  • Embedded Logic System enables you to create custom training missions and testing scenarios using a pre-fabricated set of logic components and any available assets.
  • Two interactive personnel training and testing use cases are available:
    • Sequence of operations required to start a diesel generator
    • Sequence of maintenance operations for a chemical dosing station
  • Displaying various types of metadata (statistics, telemetry data, etc.) bound to certain buildings and facilities enables to control various parameters in real time.
  • Visualization of construction stages can be useful for overall construction process planning.
  • Switching the time of day provides an opportunity to check all lighting systems of the enterprise.
  • Video sequences can be used to make high-quality presentations of the project.

Features#

  • 360,000 square meters territory
  • Over 45M polygons
  • Over 19,000 geometry surfaces
  • Over 1,300 light sources
  • Over 100 unique models
  • A set of modes making it possible to explore every corner of the oil refinery in various aspects
  • Dynamic sky with volumetric clouds and ability to change the time of day
  • Adjustable weather and wind speed
  • Scalable quality settings
  • VR support (Oculus Rift and HTC Vive/OpenVR)

SDK Location: Demos > Oil Refinery
SDK Path: <SDK_INSTALLATION>demos\oil_refinery_2.18

Accessing Demo Source Code#

You can study and modify the source code of this demo to create your own projects. To access the source code do the following:

  1. Find the Oil Refinery Demo demo in the Demos section and click Install (if you haven't installed it yet).
  2. After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
  3. In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
  4. Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.
Last update: 2024-02-27
Build: ()