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Unigine::ImportLight Class

Header: #include <UnigineImport.h>

This class represents a container of metadata for an imported light.

ImportLight Class

Members

void setData ( void * data ) #

Sets a new metadata of the light source.

Arguments

  • void * data - The light source metadata.

void * getData() const#

Returns the current metadata of the light source.

Return value

Current light source metadata.

void setNode ( const Ptr<ImportNode>& node ) #

Sets a new scene node to which the light is attached as an attribute.

Arguments


Ptr<ImportNode> getNode() const#

Returns the current scene node to which the light is attached as an attribute.

Return value

Current scene node.

ImportLight ( ) #

Constructor. Creates an empty ImportLight instance.
Last update: 2022-11-28
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