Texture Buffer Screen Color Opacity Node
Description
Texture buffers are 2D textures used to build a deferred image for various post-effects. To sample data from such a texture connect it to the Sample Texture node and specify UV coordinates for reading texels from the texture.
This 2D Texture stores the screen color opacity texture.
The information on this page is valid for UNIGINE 2.20 SDK.
Last update:
2021-12-13
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