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SDK Browser 2 Changelog

This article contains a summary of changes between the official SDK Browser 2 releases. The changelog lists releases by date and includes new features, bug fixes, and significant improvements.

The latest SDK Browser 2 version can be downloaded here.

Version 2.0.15#

Release date: 2024-04-16

Main changes in 2.0.15:

  • Fixed an issue with setting the default UI language.
  • Various bugfixes.

Version 2.0.14#

Release date: 2024-04-15

Main changes in 2.0.14:

  • Fixed a crash on running an application with an invalid value of the -main_window_size parameter.
  • Fixed an issue with copying IG Host binaries when creating a project based on the CIGI demo (via Copy As Project).
  • Fixed an issue with rearranging the list of files in the *.project file on reimporting a project.
  • Added a possibility to create a C++ Qt-based project from the C++ VR Sample via the Copy As Project button.
  • SDK Browser UI is now available in English, Chinese, German, French, and Russian.
  • Various bugfixes.

Version 2.0.13#

Release date: 2024-02-09

Main changes in 2.0.13:

  • Improved performance of file copying operations (Copy As Project).
  • Removed Oculus and Varjo from the list of Stereo 3D options on Linux.
  • Fixed an issue with multiple Connection Problem popup-windows opened repeatedly in case of unavailable network connection.
  • Fixed an issue with incorrect user name and avatаr layout.
  • Various bugfixes.

Version 2.0.12#

Release date: 2023-12-13

Main changes in 2.0.12:

  • Added a new Plugin Vendor field for projects created on the basis of the Editor Plugin Template and added necessary control variables to related CMakeFiles.txt to ensure proper naming and location of the target plugin binaries.
  • Fixed an issue with unavailable Edit in IDE button in 3rd Party Samples on Linux.
  • Removed VREditorPlugin for 2.18+ projects including upgraded ones.
  • Changed VR-related startup arguments for 2.18+ projects: the new -vr_app argument is used to work with VR for all graphic API's except for OpenGL, deprecated VR plugins are used for OpenGL API.
  • Updated the list of plugins available for 2.18+ projects.
  • Fixed issues with upgrading of 2.15.1 and earlier projects that used old plugins naming convention (unchecked options in the Plugins list).
  • Added a new C++(CMake) option for creation of projects from C++ demos via the Copy As Project button.
  • Unnecessary files (*.filter, *.makefile, etc.) are no longer generated on copying a demo as project (Copy As Project button).
  • Added an ability to copy C++ demos as projects with C# API making it possible to use demo content in a C# project (C++ logic of the demo is unavailable).
  • Fixed an issue with creating a new icons in system tray each time SDK Browser is launched.
  • Fixed an issue with building single-precision Editor plugins for double-precision projects.
  • Unified storage paths for downloaded offline docs and the ones included into standalone SDK versions.
  • Various bugfixes.

Version 2.0.11#

Release date: 2023-07-03

Main changes in 2.0.11:

  • Fixed an issue with the unavailable Copy As Project function for Demo projects.
  • Other bugfixes.

Version 2.0.10#

Release date: 2023-06-30

Main changes in 2.0.10:

  • Resolved an issue that prevented the upgrade of projects using the Editor plugins template to version 2.17.
  • Fixed the creation of an empty folder when creating projects with the Editor plugins template.
  • Other bugfixes.

Version 2.0.9#

Release date: 2023-06-29

Main changes in 2.0.9:

  • Fixed a crash on upgrading projects to 2.17.
  • Fixed an issue with availability of the IG + VR project template.
  • Added a missing VREditorPlugin for new projects based on VR+IG Template.
  • New project's folder shall no longer contain shader cache for graphics APIs unavailable for selected platform.
  • Other bugfixes.

Version 2.0.8#

Release date: 2023-06-21

Main changes in 2.0.8:

  • Improved SDK Browser logging including info on project parameters; downloading sources and destinations; deletion of project, demo, and SDK files; insufficient disk space.
  • Added VR + IG template combining the previously available VR and IG templates.
  • Added the possibility to copy VR Sample C++ (Qt-based) as a project.
  • Rearranged the plugin structure and naming approach.
  • Implemented adding SVN Plugin to the project at its creation.
  • Renamed binaries of demo and sample projects.
  • Renamed Assets to Add-Ons and changed the approach to downloading and adding packages from Add-On Store: add-ons are downloaded from the website and added to the project via Editor.
  • Fixed the issue with SDK Browser running outside the screen.
  • Fixed the issue with a failure to download Varjo libraries.
  • Other bugfixes.

Version 2.0.7#

Release date: 2022-12-21

Main changes in 2.0.7:

  • All required VREditorPlugin binaries are automatically added to new C++/C# projects created on the basis of the VR Template.
  • Various bugfixes.

Version 2.0.6#

Release date: 2022-12-21

Main changes in 2.0.6:

  • Increased offline operation period up to 24 hours.
  • Added automatic cleanup of the updates folder on successful SDK Browser update.
  • Improved SDK Browser logging including API requests and error codes, download and installation processes, creation and reconfiguration of projects, project/demo/SDK removal as well as other operations.
  • Added automatic cleanup of SDK Browser logs, keeping only the last 3 of them.
  • Downloading state is now saved in case SDK Browser is closed during the operation, upon the subsequent startup the interrupted downloading process will resume automatically.
  • Fixed an issue with ignoring the -system_script startup argument.
  • Additional plugins specified via the Customize UnigineEditor window are now added to the list of the standard ones instead of replacing them when running the Editor.
  • Fixed an issue with the license server, when executing SDK Browser via vglrun (VirtualGL).
  • Updated the list of script files and added licensing information for the ROS2 demo.
  • Fixed an issue with creating SDK Browser windows out of the available screen.
  • Restored necessary startup command-line arguments in launch scripts generated when creating a new project.
  • In case there's no suitable SDK version found for reconfiguring an existing project, the corresponding warning message will be displayed. Downloaded Assets will not be available for non-suitable SDK versions.
  • Fixed an issue with always running the Editor with Microprofile enabled regardless of the state of the corresponding checkbox.
  • Fixed an issue with paths to plugins becoming invalid in case of non-standard naming of the SDK installation directory (e.g. created by the previous version of the SDK Browser).
  • Fixed an issue with accidental removal of shader compiler libraries after reconfiguring a project.
  • Fixed an issue with the contents of the Samples section becoming unavailable in the SDK Browser (subsections are grayed and non-clickable) in case the storage path contains chinese, cyrillic, or arabic symbols.
  • In case there are no execution rights for the SDK installation directory (which is required to launch ung_x64 during the project creation) the corresponding warning-message will be displayed.
  • Fixed an issue with resetting start-up parameters (Customize Run) to defaults after making changes to project configuration.
  • Various bugfixes.

Version 2.0.5#

Release date: 2022-10-14

Main changes in 2.0.5:

  • Improved event logging for the browser.
  • Fixed an issue with shifting user name and avatar on the top SDK Browser panel when switching the Default SDK in case the window size is minimized.
  • Fixed an issue with incorrect displaying of an Asset(Add-On) preview image in the assets management window of the project.
  • Fixed an issue with asset availability checks in accordance with SDK version.
  • Added the system_dialog_00 sample to the list of UnigineScript system samples.
  • Fixed an issue with resetting start-up parameters (Customize Run) to defaults after making changes to project configuration.
  • Special symbols in passwords are now processed normally without breaking the authorization process.
  • Various bugfixes.

Version 2.0.4#

Release date: 2022-10-10

Main changes in 2.0.4:

  • Fixed an issue with an attempt to launch UnigineEditor in fullscreen mode.
  • Fixed an issue with an attempt to run the removed Interface plugin when opening Interface samples for Unigine Script via the SDK Browser.
  • A required / dxcompiler.dll library is now added to the project directory on its creation.
  • A required library is now added to the project directory when a new VR project is created on Linux.
  • A required LeapC.dll library is now added to the project directory when a new project based on Ultraleap functionality is created.
  • Fixed issues with adding content from multiple selected assets(add-ons) to the project.
  • Various bugfixes.

Version 2.0.3#

Release date: 2022-09-27

Main changes in 2.0.3:

  • Updated fullscreen and resolution settings in Global Options (SDK versions 2.16+).
  • A path to the .project file is now used instead of the project directory eliminating issues with manual renaming and cloning of existing projects.
  • Images for assets and demos are now displayed correctly.
  • Updated .NET installer to version 6.0.
  • Added automatic migration for user main.csproj files in C# projects to .NET 6.
  • Beta SDK versions are now sorted correctly in the dropdown list.
  • The Offscreen option as well Vulkan and DirectX 12 graphic APIs (General Options) are now displayed only for projects based on SDK versions 2.16+.
  • SDK Browser shall only load plugins after checking their availability for the current SDK Edition.
  • Filtered out property files related to C# components when creating a C++ project using the Docs Sample Content assets pack.
  • Current Default SDK version in SDK Browser is now taken into account when opening an asset from the Asset Store via the Open in SDK Browser button.
  • Various bugfixes.

Version 2.0.2#

Release date: 2022-08-10

Main changes in 2.0.2:

  • Added Ultraleap plugin to the list of available plugins displayed when creating/updating Unigine projects.
  • Added precision selection for Community projects (SDK versions 2.16+).
  • Replaced Visual C++ Redistributable for Visual Studio 2017 with Visual C++ Redistributable 2015-2022.
  • Fixed an issue with incorrect detection of SDK version for Experimental and Custom builds.
  • Updated names for former App* plugins in the list of available plugins displayed when creating/updating Unigine projects(SDK versions 2.16+).
  • Added Vulkan and DirectX 12 to the list of graphics APIs in the Global Options window.
  • Various bugfixes.

Version 2.0.1#

Release date: 2022-07-07

Main changes in 2.0.1:

  • Asset Store integration.

Version 2.0.0#

The first release of SDK Browser 2.

Release date: 2022-06-09

Last update: 2024-04-16
Build: ()