shown in other instead.
A projected decal is a decal projected onto a surface by means of perspective projection. You can create an instance of the image projected onto a surface from a single point as a cone. These decals are of the same scale in spite of how far the surface they are projected onto is.
While orthographic projection ignores this effect to allow accurate measurements, perspective definition shows distant objects as smaller to provide additional realism.
- The DecalProj class to manage projected decals via API
- A set of samples located in the data/samples/decals/ directory:
Creating a Projected Decal#
To create a projected decal, perform the following:
In the Menu bar, choose Create -> Decal -> Projected.
Place the decal on the existing surface (for the decal to be projected, the projection pyramid should intersect the surface) and specify the required settings:Placement of the Projected Decal
Editing a Projected Decal#
In the Node tab of the Parameters window, you can adjust the following parameters of the projected decal:
Projection parameters of the projected decal:
|Radius||The height of the projection pyramid along the Z axis, in units.|
|Field of View||The field of view of the decal's projector, in degrees.|
|Aspect||The aspect ratio of the decal, in units.|
|ZNear||The value of the near clipping plane, ranging from 0 to 1.|
Parameters common for all types of decals:
|Viewport Mask||A Viewport mask, specifying if the decal can be seen in the camera's viewport.|
|Intersection Mask||The decal's Intersection mask is used paired with the cutout intersection mask of clutters and grass to cut out the clutter or grass in the areas of intersection with the decal (e.g. can be used to remove grass from the surface of a road projected using decal).|
A time period during which the decal is projected, in seconds.
Set -1 to make the decal permanent.
|Fade Time||A time period during which the decal fades away (after its life time exceeds), in seconds.|
|Init Time||A time period after which the decal is projected, in seconds.|
Parameters controlling the decal's visibility depending on the distance:
|Min Visibility||A minimum visibility distance, starting at which the decal begins to fade in and then becomes completely visible, in units.|
|Min Fade||A minimum fade-in distance, across which the decal smoothly becomes visible due to the alpha fading. It is counted starting from the minimum visibility distance value, in units.|
|Max Visibility||A maximum visibility distance, starting at which the decal begins to fade out until becomes completely invisible, in units.|
|Max Fade||A maximum fade-out distance, across which the decal smoothly becomes invisible due to the alpha fading. It is counted starting from the maximum visibility distance value, in units.|
Texture Coordinates Transformation#
Decal's texture coordinates transformation (a texture atlas can also be used):
|Scale X||A texture size along the X axis. For example, by the scale of 2 the texture is reduced twice on one decal.|
|Scale Y||A texture size along the Y axis.|
|Translate X||A texture offset along the X axis. For example, by the offset of 0.5 along the X axis the texture is repositioned to the right (so that the edge of the texture is rendered in the center).|
|Translate Y||A texture offset along the Y axis.|
Setting a Material#
A material selection:
|Material||A new material for the decal.|