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Tutorials

Systems

AsyncQueue#

Working with AsyncQueue callbacks via C++ API.
SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\AsyncQueue

Callbacks#

Calling UnigineScript functions from C++ code via callbacks.Working with callbacks via C++ API by using the CallbackBase class.
SDK Location: C++ API > SCRIPTS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Scripts\Callbacks

CPUShader#

Multi-threaded ObjectMeshCluster update via the CPUShader class.
SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\CPUShader

Console#

Working with console via C++ API by using the Console class.
SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Console

Ffp#

Working with Ffp via C++ API by creating a plugin.
SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Ffp

File#

Working with files via C++ API by using the File class.
SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\File

Images#

Working with images via C++ API by using the Image class.
SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Images

Materials#

Working with materials via C++ API by using the Materials class.
SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Materials

NoData#

Adding core.ung to the virtual File System created via C++ API.

This sample demonstrates how to build a set of read-only data resources into the application. The built application is be accompanied by libraries only, and the contents of the data directory are built into the application.

Notice
Before copying the sample contents to your application, run the data.py script: it will copy a set of resources from the data/core directory and generate two resource files (data.indices and data.resource).

SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\NoData

Package#

Adding a new package to the File System via C++ API.
SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Package

Performance#

Performance comparison for different ways of adding an object to the world via C++ API.
SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Performance

Plugins#

Creating a C++ plugin.
SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Plugins

Properties#

Managing properties via C++ API by using the Properties class.
SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Properties

Simple#

A simple C++ application with the dialog window called in UnigineScript.
SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Simple

StreamBase#

Creating a new input/output stream in C++ by using the StreamBase class.
SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\StreamBase

Thread#

Working with threads via C++ API by using the Thread class.
SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Thread

World#

Creating new nodes and removing existing ones.
SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\World

Xml#

Working with Xml via C++ API by using the Xml class.
SDK Location: C++ API > SYSTEMS
SDK Path: <SDK_INSTALLATION>source\samples\Api\Systems\Xml
Last update: 2024-02-27
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