This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::AnimationModifierInfo Class

Warning
The functionality described here is EXPERIMENTAL and is not recommended for production use. Future releases may bring significant changes to API and features. Backward compatibility of the final production-ready version is not guaranteed.
Header: #include <UnigineAnimation.h>

AnimationModifierInfo Class

Members

AnimationModifier::TYPE getType() const#

Returns the current type of the animation modifier.

Return value

Current type of the animation modifier.

void setParam ( AnimParams::PARAM param ) #

Sets a new parameter animated by the modifier.

Arguments

  • AnimParams::PARAM param - The parameter animated by the modifier.

AnimParams::PARAM getParam() const#

Returns the current parameter animated by the modifier.

Return value

Current parameter animated by the modifier.

void setParamIndex ( ) #

Sets a new index of the parameter animated by the modifier.

Arguments

  • index - The index of the parameter animated by the modifier.

getParamIndex() const#

Returns the current index of the parameter animated by the modifier.

Return value

Current index of the parameter animated by the modifier.

void setParamName ( const char * name ) #

Sets a new name of the parameter animated by the modifier.

Arguments

  • const char * name - The name of the parameter animated by the modifier.

const char * getParamName() const#

Returns the current name of the parameter animated by the modifier.

Return value

Current name of the parameter animated by the modifier.

void setObjID ( ) #

Sets a new ID of the animation object to which the modifier is applied.

Arguments

  • id - The ID of the animation object to which the modifier is applied.

getObjID() const#

Returns the current ID of the animation object to which the modifier is applied.

Return value

Current ID of the animation object to which the modifier is applied.
Last update: 2023-11-16
Build: ()