This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::TerrainGlobalLods Class

Header: #include <UnigineObjects.h>

This class is used to manage a group of LODs (level of detail) of the global terrain object.

TerrainGlobalLods Class

Members


int getDataFormat ( ) #

Returns a value indicating current image format for the tile data.

Return value

Tile data image format. One of the Image::FORMAT_* values.

int getDataType ( ) #

Returns a value indicating current image format for the tile data.

Return value

Tile data image type. One of the Image::IMAGE_* values.

int getMaskFormat ( ) #

Returns a value indicating current image format for the tile mask.

Return value

Tile mask image format. One of the Image::FORMAT_* values.

void setNumLayers ( int layers ) #

Sets the number of layers of the LOD group.

Arguments

  • int layers - Number of layers.

int getNumLayers ( ) #

Returns the number of layers of the LOD group.

Return value

Number of layers.

int getNumLods ( ) #

Returns the total number of LODs in the group.

Return value

Total number of LODs.

int addLod ( ) #

Adds a new LOD.

Return value

Index of the last added LOD.

void insertLod ( int num ) #

Inserts a new LOD at the specified position.

Arguments

  • int num - Position to insert a new LOD at.

void removeLod ( int num ) #

Removes the LOD with the specified number.

Arguments

  • int num - LOD number.

void clearLods ( ) #

Removes all LODs.

int fetch ( const BoundSphere & bs, const BoundBox & bb, int force = 0 ) #

Loads the data of all LODs for the tiles within a given bounding box and a bounding sphere.

Arguments

  • const BoundSphere & bs - Bounding sphere.
  • const BoundBox & bb - Bounding box.
  • int force - Force flag. Use 1 to load files in any case; otherwise, 0. The default value is 0.

Return value

1 if the data of all LODs was fetched successfully; otherwise, 0.

int fetchData ( double x, double y, Pixel & ret_pixel, int layer, bool force ) #

Fetches the data for the point on the terrain with given coordinates and puts it to the specified output structure.

Arguments

  • double x - X coordinate of the point on the terrain.
  • double y - Y coordinate of the point on the terrain.
  • Pixel & ret_pixel - Output Pixel structure to store the pixel color.
  • int layer - Layer number.
  • bool force - Force flag.
    • If 1 is specified, the data will be fetched immediately.
    • If 0 is specified, the operation will be queued to a separate thread.
    Notice
    It is recommended to set this flag to 0 when possible to avoid spikes.
    .

Return value

1 if the data for the specified pixel was fetched successfully; otherwise, 0.

int getType ( ) #

Returns the type of LODs.

const char * getName ( ) #

Returns the name of the LOD group.

Return value

LOD group name.

Ptr<TerrainGlobalLod> getLod ( int num ) #

Returns the LOD with a given number.

Arguments

  • int num - LOD number.

Return value

Pointer to TerrainGlobalLod.

String getVideoMemoryUsage ( ) #

Returns information about the total video memory usage for all LODs in the group.

Return value

Total video memory usage for all LODs.
Last update: 2019-11-28
Build: ()