shown in other instead.
This section contains settings of the applied debug materials that should be used for debugging the image generation stages. Using such materials helps to investigate the cause of an artifact.
The Debug materials have a higher priority than the Rendering debug settings. You can create a custom debug material, which, for example, renders only albedo color and highlights of the scene.
|Debug Materials||The checkbox toggles rendering of debug materials on and off.|
|Add New Material||Add a debug material to be applied. Rendering of each material can be toggled on and off by using the checkbox.