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Normal From Height Texture Node


Description

Samples a height value from the Heightmap texture and converts it to tangent-space Tangent, Binormal and Normal vectors.

This node is designed to create normals from an existing heightmap texture when there is no normal map available.

  • Heightmap Texture - a texture that is used to create an additional height displacement.
  • UV - texture UV coordinates.
  • Height - height value (in meters) to which the surface is to be deepened visually if the corresponding texel of the heightmap is black.

Usage Examples

Example 1

The example can be found in the Normal From Height Texture Sample.

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 2025-04-04
Build: ()