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Material Node


Description

Generates a material. The set of input ports and supported features, as well as the type of the generated material, depends on the current Common Settings.

Notice
A material graph can contain several Material nodes, but only the one connected to the Final node will be used.

Ports

Name Description
Opacity opacity value:
  • 0 corresponds to a transparent fragment.
  • 1 corresponds to a fully opaque fragment.

Opacity Clip Threshold alpha-test opacity threshold value.
Albedo RGB albedo value.
Color RGB fragment color value.
Metalness metalness value.
Roughness roughness value.
Specular specular value.
Microfiber microfiber value.
Normal Vectors normal vectors data. The Normal Space setting defines how the normal data is treated.
Translucent translucency value.
Ambient Occlusion ambient occlusion value.
Emissive RGB emission value.
Velocity velocity vectors data.
Auxiliary RGBA auxiliary value.
Auxiliary Clip Threshold opacity threshold value for auxiliary clipping.
Blur transparent blur value.
Refraction refraction value.
Depth custom depth value (distance from the camera in view space), in units.
Vertex Position / Offset vertex adjustment data. The Vertex Mode and Vertex Positions Space settings define the vector space and how the data is treated.
Tessellation Factor tessellation density factor.
Tessellation Vertex Offset / Position position of tessellated vertices. The Vertex Mode and Vertex Positions Space settings define the vector space and how the data is treated.
Shadow Clip Threshold opacity threshold value for shadows clipping.
PostEffects Clip Threshold opacity threshold value for post effects clipping.
MaterialMaterial for the Final node.
Last update: 2021-11-30
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