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Unigine::InputEventSystem Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls system events such as changing the input language of the keyboard layout.

InputEventSystem Class

Enums

ACTION#

System event actions.
NameDescription
ACTION_KEYBOARD_LAYOUT_CHANGED = 0Keyboard layout has changed.

Members


InputEventSystem ( ) #

Default constructor.

InputEventSystem ( unsigned int timestamp, const Math::ivec2 & mouse_pos ) #

Default constructor.

Arguments

  • unsigned int timestamp - Timestamp of the event (time when the event occurred).
  • const Math::ivec2 & mouse_pos - Coordinates of the mouse cursor position along X and Y axes.

InputEventSystem ( unsigned int timestamp, const Math::ivec2 & mouse_pos, InputEventSystem::ACTION action ) #

Default constructor.

Arguments

  • unsigned int timestamp - Timestamp of the event (time when the event occurred).
  • const Math::ivec2 & mouse_pos - Coordinates of the mouse cursor position along X and Y axes.
  • InputEventSystem::ACTION action - action of the system event.

void setAction ( InputEventSystem::ACTION action ) #

Sets the action for the system event.

Arguments

InputEventSystem::ACTION getAction ( ) const#

Returns the action of the system event.

Return value

Current system event action.
Last update: 2022-09-26
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