This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::InputEventKeyboard Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

InputEventKeyboard Class

Enums

ACTION#

NameDescription
ACTION_DOWN = 0Keyboard button is held down.
ACTION_PRESS = 1Keyboard button has been pressed.
ACTION_UP = 2Keyboard button has been released.

Members


InputEventKeyboard ( ) #

Default constructor.

InputEventKeyboard ( unsigned int timestamp, const Math::ivec2 & mouse_pos ) #

Keyboard input event constructor.

Arguments

  • unsigned int timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventKeyboard ( unsigned int timestamp, const Math::ivec2 & mouse_pos, InputEventKeyboard::ACTION action, Input::CODE code ) #

Keyboard input event constructor.

Arguments

  • unsigned int timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventKeyboard::ACTION action - Action performed.
  • Input::CODE code - Physical keyboard key value (dependent on the actual position on the QWERTY keyboard).

InputEventKeyboard ( unsigned int timestamp, const Math::ivec2 & mouse_pos, InputEventKeyboard::ACTION action, Input::CODE code, Input::KEY key ) #

Keyboard input event constructor.

Arguments

  • unsigned int timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • InputEventKeyboard::ACTION action - Action performed.
  • Input::CODE code - Physical keyboard key value (dependent on the actual position on the QWERTY keyboard).
  • Input::KEY key - Virtual keyboard key value (dependent on the language).

void setAction ( InputEventKeyboard::ACTION action ) #

Sets the action to be performed by the keyboard.

Arguments

InputEventKeyboard::ACTION getAction ( ) const#

Returns the action performed by the mouse button.

Return value

Action performed by the keyboard.

void setCode ( Input::CODE code ) #

Sets the keyboard key position-dependent value.

Arguments

  • Input::CODE code - Physical keyboard key value (dependent on the actual position on the QWERTY keyboard).

Input::CODE getCode ( ) const#

Returns the keyboard key position-dependent value.

Return value

Physical keyboard key value (dependent on the actual position on the QWERTY keyboard).

void setKey ( Input::KEY key ) #

Sets the keyboard key language-dependent value.

Arguments

  • Input::KEY key - Virtual keyboard key value (dependent on the keyboard language).

Input::KEY getKey ( ) const#

Returns the keyboard key language-dependent value.

Return value

Virtual keyboard key value (dependent on the keyboard language).
Last update: 2022-07-19
Build: ()