Unigine::ImportCamera Class
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to- Engineering / Sim
SDK edition to use it.
You should upgrade to
Header: | #include <UnigineImport.h> |
ImportCamera Class
Members
void setData ( void * data ) #
Sets a new metadata of the imported camera.
Arguments
- void * data - The camera metadata.
void * getData() const#
Returns the current metadata of the imported camera.
Return value
Current camera metadata.void setNode ( const Ptr<ImportNode>& node ) #
Sets a new scene node to which the camera is attached as an attribute.
Arguments
- const Ptr<ImportNode>& node - The scene node.
Ptr<ImportNode> getNode() const#
Returns the current scene node to which the camera is attached as an attribute.
Return value
Current scene node.ImportCamera ( ) #
Constructor. Creates an empty ImportCamera instance.Last update:
2022-11-28
Help improve this article
Was this article helpful?
(or select a word/phrase and press Ctrl+Enter)