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Screen

This section contains screen settings such as VR emulation and stereo modes, virtual resolution, border, framerate stabilization etc.

Screen settings

Screen Settings
VR Emulation The value indicating the current VR emulation mode. One of the following values:
  • Disabled (by default)
  • HTC Vive
  • HTC Vive Pro
  • Oculus Rift

Console access: render_vr_emulation
Viewport Mode The viewport rendering mode. The following modes are available:
  • Default — default rendering mode.
  • Curved Panorama 180 — 180-degree panorama with curved edges.
  • Curved Panorama 360 — 360-degree panorama with curved edges.
  • Linear Panorama 180 — 180-degree linear panorama without distortion at the edges.
  • Linear Panorama 360 — 360-degree linear panorama without distortion at the edges.
  • Panorama Fisheye Orthographic — orthographic spherical panorama (fisheye) with an adjustable Field of View.
  • Panorama Fisheye Equidistant — equidistant (tru-theta or f-theta) spherical panorama (fisheye) with an adjustable Field of View.
  • Panorama Fisheye Stereographic — stereographic spherical panorama (fisheye) with an adjustable Field of View.
  • Panorama Fisheye Equisolid — equisolid (equal-area) spherical panorama (fisheye) with an adjustable Field of View.
  • Anaglyph — stereo mode that is viewed with red-cyan anaglyph glasses.
  • Interlaced — stereo mode that is used with interlaced stereo monitors and polarized 3D glasses.
  • Horizontal — horizontal stereo mode.
  • Vertical — vertical stereo mode.
Notice
If the panoramic rendering is enabled, underwater shafts and water line effects will be disabled.
Option #1 is selected by default (see above).
Console access: render_viewport_mode
Panorama Fisheye Fov The Field of View (in degrees) for the currently selected panoramic viewport mode.
Notice
Available only when the viewport rendering mode is set to one of the fisheye panorama modes (5-8).

Range of values: [0, 360]. The default value is 0.
Console access: render_panorama_fisheye_fov
Border Width Width of the image border (in pixels), to be rendered outside the horizontal bounds of the screen to reduce artefacts of post effects.
Border Height Height of the image border (in pixels), to be rendered outside the vertical bounds of the screen to reduce artefacts of post effects.
Max FPS The maximum FPS value, to which rendering FPS is to be clamped.
0 - disables FPS clamping.
Notice
This command is recommended for debugging purposes only, because it can cause frame skipping. For production, use VSYNC.

Range of values: [0.0f, inf]. The default value is 0.0f.
Console access: render_max_fps
Virtual Resolution Width Width of the virtual screen (in pixels). This option can be used to render video with high resolution (e.g. 8K) regardless of monitor's resolution.
Virtual Resolution Height Height of the virtual screen (in pixels). This option can be used to render video with high resolution (e.g. 8K) regardless of monitor's resolution.
Last update: 2021-11-30
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