This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Unigine::UlonValue Class

Header: #include <UnigineUlon.h>

This class is used to represent a value of a ULON node.

UlonValue Class

Members

bool isArray() const#

Returns the current value indicating if the ULON node value is of an array type.

Return value

true if the ULON node value is of an array type; otherwise false.

void setUsage ( bool usage ) #

Sets a new value indicating if the ULON node value is used (obtained via one of the get*() methods).

Arguments

  • bool usage - Set true to enable usage of the ULON node value; false - to disable it.

bool isUsage() const#

Returns the current value indicating if the ULON node value is used (obtained via one of the get*() methods).

Return value

true if usage of the ULON node value is enabled; otherwise false.

static UlonValuePtr create ( ) #

Constructor. Creates a ULON node value.

static UlonValuePtr create ( const char * arg1 ) #

Constructor. Creates a ULON node value from the specified source buffer.

Arguments

  • const char * arg1 - ULON node value source buffer.

const char * getStr ( ) const#

Returns the ULON node value as a non-formatted string.

Return value

ULON node value as a non-formatted string.

double getDouble ( ) const#

Returns the ULON node value as a double.

Return value

Double ULON node value.

float getFloat ( ) const#

Returns the ULON node value as a float.

Return value

Float ULON node value.

int getInt ( ) const#

Returns the ULON node value as an integer.

Return value

Integer ULON node value.

long long getLong ( ) const#

Returns the ULON node value as a 64-bit long long.

Return value

64-bit long long ULON node value.

char getChar ( ) const#

Returns the ULON node value as a char.

Return value

Char ULON node value.

bool getBool ( ) const#

Returns the ULON node value as a boolean.

Return value

Boolean ULON node value.

Vector< String > getArray ( ) const#

Returns the ULON node value as an array of strings.

Return value

Array of strings representing elements of the array.

Math::dvec4 getDVec4 ( ) const#

Returns the ULON node value as a dvec4 vector.

Return value

ULON node value as a dvec4 vector.

Math::vec4 getVec4 ( ) const#

Returns the ULON node value as a vec4 vector.

Return value

ULON node value as a vec4 vector.

Math::ivec4 getIVec4 ( ) const#

Returns the ULON node value as an ivec4 vector.

Return value

ULON node value as an ivec4 vector.

void get ( Math::dvec4 & ret ) const#

Gets the ULON node value as a dvec4 and puts it to the specified output vector.

Arguments

void get ( Math::vec4 & ret ) const#

Gets the ULON node value as a vec4 and puts it to the specified output vector.

Arguments

void get ( Math::ivec4 & ret ) const#

Gets the ULON node value as an ivec4 and puts it to the specified output vector.

Arguments

int read ( const char * src ) #

Reads the ULON node value from the specified source buffer.

Arguments

  • const char * src - ULON node value source buffer.
Last update: 2024-03-27
Build: ()