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Unigine.vec2 Struct

Notice
The functions listed below are the members of the Unigine.MathLib namespace.

vec2 Class

Properties

Vector2 vec#

float x#

X component of the vector.Swizzle simplifying access to the corresponding vector components (in the specified order).

float y#

Y component of the vector.Swizzle simplifying access to the corresponding vector components (in the specified order).

float Length#

Length of the vector.

float Minimum#

Minimum value among all components.

float Maximum#

Maximum value among all components.

float Length2#

Squared length of the vector. This method is much faster than length() — the calculation is basically the same only without the slow Sqrt call. If you are using lengths simply to compare distances, then it is faster to compare squared lengths against the squares of distances as the comparison gives the same result.

float ILength#

Inverted length of the vector.

float Sum#

Sum of vector components.

vec2 Absolute#

Returns the absolute value of an argument.

vec2 Clamped#

Returns the value clamped within the range of [0.0,1.0].

vec2 Normalized#

Returns a vector with the same direction as the specified vector, but with a length of one.

vec2 Frac#

Returns a vector containing fractional parts of the corresponding vector components.

vec2 Floor#

Returns a vector containing the largest integral values each being less than or equal to the corresponding vector component.

vec2 Ceil#

Returns a vector containing the smallest integral values each being greater than or equal to the corresponding vector component.

vec2 ZERO#

Vector, filled with zeros (0).

vec2 ONE#

Vector, filled with ones (1).

vec2 NEG_ONE#

Vector, filled with minus ones (-1).

vec2 HALF#

Vector, filled with 0.5 values.

vec2 EPS#

Vector, filled with the epsilon constant (1e-6f).

vec2 INF#

Vector, filled with the infinity constant (1e+9f).

byte NUM_ELEMENTS#

Number of elements in the vector.

vec2 xx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 xy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 yx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 yy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

float r#

Swizzle simplifying access to the corresponding vector components (in the specified order).

float g#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 rr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 rg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 gr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 gg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rrr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rrg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rgr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rgg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 grr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 grg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 ggr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 ggg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrrr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrrg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrgr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrgg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rgrr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rgrg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rggr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rggg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grrr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grrg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grgr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grgg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 ggrr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 ggrg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 gggr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 gggg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

Members


vec2 operator* ( vec2 v0, vec2 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

vec2 operator* ( vec2 v0, vec3 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • vec3 v1 - Second value.

vec2 operator* ( vec2 v0, vec4 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • vec4 v1 - Second value.

vec2 operator* ( vec2 v0, float v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • float v1 - Second value.

vec2 operator* ( float v0, vec2 v1 ) #

Multiplication.

Arguments

  • float v0 - First value.
  • vec2 v1 - Second value.

dvec2 operator* ( vec2 v0, dvec2 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • dvec2 v1 - Second value.

dvec2 operator* ( vec2 v0, dvec3 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • dvec3 v1 - Second value.

dvec2 operator* ( vec2 v0, dvec4 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • dvec4 v1 - Second value.

dvec2 operator* ( vec2 v0, double v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • double v1 - Second value.

dvec2 operator* ( double v0, vec2 v1 ) #

Multiplication.

Arguments

  • double v0 - First value.
  • vec2 v1 - Second value.

vec2 operator* ( vec2 v0, ivec2 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • ivec2 v1 - Second value.

vec2 operator* ( vec2 v0, ivec3 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • ivec3 v1 - Second value.

vec2 operator* ( vec2 v0, ivec4 v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • ivec4 v1 - Second value.

vec2 operator* ( vec2 v0, int v1 ) #

Multiplication.

Arguments

  • vec2 v0 - First value.
  • int v1 - Second value.

vec2 operator* ( int v0, vec2 v1 ) #

Multiplication.

Arguments

  • int v0 - First value.
  • vec2 v1 - Second value.

vec2 operator/ ( vec2 v0, vec2 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

vec2 operator/ ( vec2 v0, vec3 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • vec3 v1 - Second value.

vec2 operator/ ( vec2 v0, vec4 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • vec4 v1 - Second value.

vec2 operator/ ( vec2 v0, float v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • float v1 - Second value.

vec2 operator/ ( float v0, vec2 v1 ) #

Division.

Arguments

  • float v0 - First value.
  • vec2 v1 - Second value.

dvec2 operator/ ( vec2 v0, dvec2 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • dvec2 v1 - Second value.

dvec2 operator/ ( vec2 v0, dvec3 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • dvec3 v1 - Second value.

dvec2 operator/ ( vec2 v0, dvec4 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • dvec4 v1 - Second value.

dvec2 operator/ ( vec2 v0, double v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • double v1 - Second value.

dvec2 operator/ ( double v0, vec2 v1 ) #

Division.

Arguments

  • double v0 - First value.
  • vec2 v1 - Second value.

vec2 operator/ ( vec2 v0, ivec2 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • ivec2 v1 - Second value.

vec2 operator/ ( vec2 v0, ivec3 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • ivec3 v1 - Second value.

vec2 operator/ ( vec2 v0, ivec4 v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • ivec4 v1 - Second value.

vec2 operator/ ( vec2 v0, int v1 ) #

Division.

Arguments

  • vec2 v0 - First value.
  • int v1 - Second value.

vec2 operator/ ( int v0, vec2 v1 ) #

Division.

Arguments

  • int v0 - First value.
  • vec2 v1 - Second value.

vec2 operator- ( vec2 v0, vec2 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

vec2 operator- ( vec2 v0, vec3 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • vec3 v1 - Second value.

vec2 operator- ( vec2 v0, vec4 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • vec4 v1 - Second value.

vec2 operator- ( vec2 v0, float v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • float v1 - Second value.

vec2 operator- ( float v0, vec2 v1 ) #

Subtraction.

Arguments

  • float v0 - First value.
  • vec2 v1 - Second value.

dvec2 operator- ( vec2 v0, dvec2 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • dvec2 v1 - Second value.

dvec2 operator- ( vec2 v0, dvec3 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • dvec3 v1 - Second value.

dvec2 operator- ( vec2 v0, dvec4 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • dvec4 v1 - Second value.

dvec2 operator- ( vec2 v0, double v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • double v1 - Second value.

dvec2 operator- ( double v0, vec2 v1 ) #

Subtraction.

Arguments

  • double v0 - First value.
  • vec2 v1 - Second value.

vec2 operator- ( vec2 v0, ivec2 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • ivec2 v1 - Second value.

vec2 operator- ( vec2 v0, ivec3 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • ivec3 v1 - Second value.

vec2 operator- ( vec2 v0, ivec4 v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • ivec4 v1 - Second value.

vec2 operator- ( vec2 v0, int v1 ) #

Subtraction.

Arguments

  • vec2 v0 - First value.
  • int v1 - Second value.

vec2 operator- ( int v0, vec2 v1 ) #

Subtraction.

Arguments

  • int v0 - First value.
  • vec2 v1 - Second value.

vec2 operator+ ( vec2 v0, vec2 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

vec2 operator+ ( vec2 v0, vec3 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • vec3 v1 - Second value.

vec2 operator+ ( vec2 v0, vec4 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • vec4 v1 - Second value.

vec2 operator+ ( vec2 v0, float v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • float v1 - Second value.

vec2 operator+ ( float v0, vec2 v1 ) #

Addition.

Arguments

  • float v0 - First value.
  • vec2 v1 - Second value.

dvec2 operator+ ( vec2 v0, dvec2 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • dvec2 v1 - Second value.

dvec2 operator+ ( vec2 v0, dvec3 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • dvec3 v1 - Second value.

dvec2 operator+ ( vec2 v0, dvec4 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • dvec4 v1 - Second value.

dvec2 operator+ ( vec2 v0, double v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • double v1 - Second value.

dvec2 operator+ ( double v0, vec2 v1 ) #

Addition.

Arguments

  • double v0 - First value.
  • vec2 v1 - Second value.

vec2 operator+ ( vec2 v0, ivec2 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • ivec2 v1 - Second value.

vec2 operator+ ( vec2 v0, ivec3 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • ivec3 v1 - Second value.

vec2 operator+ ( vec2 v0, ivec4 v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • ivec4 v1 - Second value.

vec2 operator+ ( vec2 v0, int v1 ) #

Addition.

Arguments

  • vec2 v0 - First value.
  • int v1 - Second value.

vec2 operator+ ( int v0, vec2 v1 ) #

Addition.

Arguments

  • int v0 - First value.
  • vec2 v1 - Second value.

vec2 operator% ( vec2 v0, vec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

vec2 operator% ( vec2 v0, vec3 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • vec3 v1 - Second value.

vec2 operator% ( vec2 v0, vec4 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • vec4 v1 - Second value.

vec2 operator% ( vec2 v0, float v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • float v1 - Second value.

vec2 operator% ( float v0, vec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • float v0 - First value.
  • vec2 v1 - Second value.

dvec2 operator% ( vec2 v0, dvec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • dvec2 v1 - Second value.

dvec2 operator% ( vec2 v0, dvec3 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • dvec3 v1 - Second value.

dvec2 operator% ( vec2 v0, dvec4 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • dvec4 v1 - Second value.

dvec2 operator% ( vec2 v0, double v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • double v1 - Second value.

dvec2 operator% ( double v0, vec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • double v0 - First value.
  • vec2 v1 - Second value.

vec2 operator% ( vec2 v0, ivec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • ivec2 v1 - Second value.

vec2 operator% ( vec2 v0, ivec3 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • ivec3 v1 - Second value.

vec2 operator% ( vec2 v0, ivec4 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • ivec4 v1 - Second value.

vec2 operator% ( vec2 v0, int v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec2 v0 - First value.
  • int v1 - Second value.

vec2 operator% ( int v0, vec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • int v0 - First value.
  • vec2 v1 - Second value.

vec2 operator- ( vec2 v ) #

Subtraction.

Arguments

vec2 operator+ ( vec2 v ) #

Addition.

Arguments

vec2 operator++ ( vec2 v ) #

Increment.

Arguments

vec2 operator-- ( vec2 v ) #

Decrement.

Arguments

bool operator== ( vec2 v0, vec2 v1 ) #

Performs equal comparison.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

bool operator!= ( vec2 v0, vec2 v1 ) #

Not equal comparison.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

bool operator> ( vec2 v0, vec2 v1 ) #

Greater comparison.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

bool operator< ( vec2 v0, vec2 v1 ) #

Greater comparison.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

bool operator>= ( vec2 v0, vec2 v1 ) #

Greater than or equal to comparison.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

bool operator<= ( vec2 v0, vec2 v1 ) #

Less than or equal to comparison.

Arguments

  • vec2 v0 - First value.
  • vec2 v1 - Second value.

bool operatortrue ( vec2 v ) #

Returns true if the operand is both, not null and not NaN.

Arguments

bool operatorfalse ( vec2 v ) #

Returns true if the operand is both, null and NaN.

Arguments

void Set ( float vx, float vy ) #

Sets the value using the specified argument(s).

Arguments

  • float vx - New float value to be set for the first component.
  • float vy - New float value to be set for the second component.

void Set ( float v ) #

Sets the value using the specified argument(s).

Arguments

  • float v - A float value to be used.

void Set ( float[] v ) #

Sets the value using the specified argument(s).

Arguments

  • float[] v - Source vector.

void Set ( vec2 v ) #

Sets the value using the specified argument(s).

Arguments

  • vec2 v - Source vector.

void Set ( vec3 v ) #

Sets the value using the specified argument(s).

Arguments

  • vec3 v - Source vector.

void Set ( vec4 v ) #

Sets the value using the specified argument(s).

Arguments

  • vec4 v - Source vector.

void Set ( Vector2 v ) #

Sets the value using the specified argument(s).

Arguments

  • Vector2 v - Source vector.

void Set ( double vx, double vy ) #

Sets the value using the specified argument(s).

Arguments

  • double vx - New double value to be set for the first component.
  • double vy - New double value to be set for the second component.

void Set ( double v ) #

Sets the value using the specified argument(s).

Arguments

  • double v - A double value to be used.

void Set ( double[] v ) #

Sets the value using the specified argument(s).

Arguments

  • double[] v - Source vector.

void Set ( dvec2 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( dvec3 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( dvec4 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( int vx, int vy ) #

Sets the value using the specified argument(s).

Arguments

  • int vx - New int value to be set for the first component.
  • int vy - New int value to be set for the second component.

void Set ( int v ) #

Sets the value using the specified argument(s).

Arguments

  • int v - A int value to be used.

void Set ( int[] v ) #

Sets the value using the specified argument(s).

Arguments

  • int[] v - Source vector.

void Set ( ivec2 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( ivec3 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( ivec4 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( byte vx, byte vy ) #

Sets the value using the specified argument(s).

Arguments

  • byte vx - New byte value to be set for the first component.
  • byte vy - New byte value to be set for the second component.

void Set ( byte v ) #

Sets the value using the specified argument(s).

Arguments

  • byte v - A byte value to be used.

void Set ( byte[] v ) #

Sets the value using the specified argument(s).

Arguments

  • byte[] v - Source vector.

void Set ( bvec4 v ) #

Sets the value using the specified argument(s).

Arguments

void Clear ( ) #

Clears the value by setting all components/elements to 0.

void Add ( vec2 v ) #

Performs addition of the specified argument.

Arguments

void Add ( float v ) #

Performs addition of the specified argument.

Arguments

  • float v - Value.

void Sub ( vec2 v ) #

Subtracts each element of the specified argument from ther corresponding element.

Arguments

void Sub ( float v ) #

Subtracts each element of the specified argument from ther corresponding element.

Arguments

  • float v - Value.

void Mul ( vec2 v ) #

Multiplies the vector by the value of the specified argument.

Arguments

  • vec2 v - Vector multiplier.

void Mul ( float v ) #

Multiplies the vector by the value of the specified argument.

Arguments

  • float v - A float multiplier.

void Div ( vec2 v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • vec2 v - A vec2 divisor value.

void Div ( float v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • float v - A float divisor value.

void Normalize ( ) #

Returns a vector with the same direction, but with a length of 1.

bool Equals ( vec2 other ) #

Checks if the vector and the specified argument are equal (epsilon).

Arguments

  • vec2 other - Value to be checked for equality.

Return value

Return value.

bool EqualsNearly ( vec2 other, float epsilon ) #

Checks if the argument represents the same value with regard to the specified accuracy (epsilon).

Arguments

  • vec2 other - Value to be checked for equality.
  • float epsilon - Epsilon value, that determines accuracy of comparison.

Return value

Return value.

bool Equals ( object obj ) #

Checks if the vector and the specified argument are equal (epsilon).

Arguments

Return value

Return value.

int GetHashCode ( ) #

Returns a hash code for the current object. Serves as the default hash function.

Return value

Resulting int value.

string ToString ( ) #

Converts the current value to a string value.

Return value

Resulting string value.

string ToString ( string format ) #

Converts the current value to a string value.

Arguments

  • string format - String formatting to be used. A format string is composed of zero or more ordinary characters (excluding %) that are copied directly to the result string and control sequences, each of which results in fetching its own parameter. Each control sequence consists of a percent sign (%) followed by one or more of these elements, in order:
    • An optional number, a width specifier, that says how many characters (minimum) this conversion should result in.
    • An optional precision specifier that says how many decimal digits should be displayed for floating-point numbers.
    • A type specifier that says what type the argument data should be treated as. Possible types:
      • c: the argument is treated as an integer and presented as a character with that ASCII value.
      • d or i: the argument is treated as an integer and presented as a (signed) decimal number.
      • o: the argument is treated as an integer and presented as an octal number.
      • u: the argument is treated as an integer and presented as an unsigned decimal number.
      • x: the argument is treated as an integer and presented as a hexadecimal number (with lower-case letters).
      • X: the argument is treated as an integer and presented as a hexadecimal number (with upper-case letters).
      • f: the argument is treated as a float and presented as a floating-point number.
      • g: the same as e or f, the shortest one is selected.
      • G: the same as E or F, the shortest one is selected.
      • e: the argument is treated as using the scientific notation with lower-case 'e' (e.g. 1.2e+2).
      • E: the argument is treated as using the scientific notation with upper-case 'E' (e.g. 1.2E+2).
      • s: the argument is treated as and presented as a string.
      • p: the argument is treated as and presented as a pointer address.
      • %: a literal percent character. No argument is required.

Return value

Resulting string value.

string ToString ( string format, IFormatProvider formatProvider ) #

Converts the current value to a string value.

Arguments

  • string format - String formatting to be used. A format string is composed of zero or more ordinary characters (excluding %) that are copied directly to the result string and control sequences, each of which results in fetching its own parameter. Each control sequence consists of a percent sign (%) followed by one or more of these elements, in order:
    • An optional number, a width specifier, that says how many characters (minimum) this conversion should result in.
    • An optional precision specifier that says how many decimal digits should be displayed for floating-point numbers.
    • A type specifier that says what type the argument data should be treated as. Possible types:
      • c: the argument is treated as an integer and presented as a character with that ASCII value.
      • d or i: the argument is treated as an integer and presented as a (signed) decimal number.
      • o: the argument is treated as an integer and presented as an octal number.
      • u: the argument is treated as an integer and presented as an unsigned decimal number.
      • x: the argument is treated as an integer and presented as a hexadecimal number (with lower-case letters).
      • X: the argument is treated as an integer and presented as a hexadecimal number (with upper-case letters).
      • f: the argument is treated as a float and presented as a floating-point number.
      • g: the same as e or f, the shortest one is selected.
      • G: the same as E or F, the shortest one is selected.
      • e: the argument is treated as using the scientific notation with lower-case 'e' (e.g. 1.2e+2).
      • E: the argument is treated as using the scientific notation with upper-case 'E' (e.g. 1.2E+2).
      • s: the argument is treated as and presented as a string.
      • p: the argument is treated as and presented as a pointer address.
      • %: a literal percent character. No argument is required.
  • IFormatProvider formatProvider - Provider to be used to format the value. Pass a null reference to obtain the numeric format information from the current locale setting of the operating system.

Return value

Resulting string value.

IEnumerator<float> GetEnumerator ( ) #

Returns an IEnumerator for the object.

Return value

Return value.

IEnumerator GetEnumerator ( ) #

Returns an IEnumerator for the object.

Return value

Return value.
Last update: 2021-08-24
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