shown in other instead.
This article lists all types of rendering techniques used to simulate specular and diffuse reflections available in UNIGINE.
This is the default type of reflections provided by the Environment settings.
Environment Probe Reflections#
To change reflections locally, Environment Probes are used. Both static and dynamic modes are supported.
Planar Reflections is a dynamic reflections approach available in the mesh_base material.
- Quick Video Guide: Planar Reflections.
Screen-Space Reflections is a real-time technique for calculating reflections based on screen buffers with the help of raytracing algorithms.
Diffuse Reflections from Voxel Probes#
Diffuse Reflections are provided by baked voxel probes and can be used on rough surfaces.