This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API Reference
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

GaussianSplatting Plugin

The GaussianSplatting plugin allows importing 3D Gaussian Splatting (*.ply) files into a UNIGINE application and rendering them in real time.

See Also#

Launching GaussianSplatting Plugin#

To use the GaussianSplatting plugin, load it via the plugin_load console command or specify the extern_plugin command line option on the application start-up:

Shell commands
-extern_plugin "UnigineGaussianSplatting"

Using GaussianSplatting Plugin#

To add a Gaussian Splatting file to the scene, do the following:

  1. Create a Node Dummy and assign the gaussian property to it (this property is available in the project as a part of the plugin).
  2. In the property parameter Gaussian Ply File, assign the *.ply file that you want to render.
  3. Adjust other parameters, if necessary.

Gaussian Property Parameters#

The Gaussian property contains the following parameters available for adjustment:

Gaussian Ply File The *.ply file containing 3D Gaussian splatting [3DGS] scene.
Render Order The order of rendering the 3DGS object. The object with the highest render order will be rendered last (on top of all other 3DGS objects).
Gaussian Render Material The material used for rendering the gaussians. It has a set of parameters that can be changed to adjust the look of the 3DGS render.
Gaussian Utils Material Utility material used to initialize Gaussian data and calculate distance from camera for each Gaussian splat.
Sorting Material Material used for Gaussian sorting based on their distance from the camera.
SH Order The spherical harmonics order used for rendering the gaussians, which determines the visual fidelity of the gaussians. The SH order equal to zero represents only the perspective-indepent base color, while higher orders encode more persective-dependent details, such as shininess, reflections, etc.
SH Compression Compressing the spherical harmonics data to improve VRAM usage efficiency.
Sort Interval Frame interval between sorting gaussian splats. Higher values can be set for a relatively static camera to save performance.
Sort VR Per Eye Enabling sorting for each eye in VR. If disabled, the Gaussian data will be sorted once and reused for the other eye.

Gaussian Property Parameters#

The gaussian_render.basemat material contains the following parameters available for adjustment:

Sh Only Using only the spherical harmonics components with the order > 0, i.e. without the base color, to see how they affect the final color.
Debug Cubes Rendering primitive quads instead of guassians. Intended for debugging purposes.
Culling Frustum Dilation The scalar factor controlling how much the view frustum is expanded to include 3D Gaussians whose centers lie outside the original frustum but remain visible due to their large covariance.
Culling Alpha Threshold The alpha threshold for culling gaussians. Gaussians with alpha lower than this value will not be drawn.
Splat Opacity Scale The gaussian splat opacity (alpha) scale factor. Adjust this value to make the gaussians more/less opaque.
Splat Size Scale The gaussian splat size scale. Adjust this value to make the gaussians larger/smaller.

The information on this page is valid for UNIGINE 2.20 SDK.

Last update: 2025-06-30
Build: ()