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Using Visual Debugging
The Rendering Debug panel provides quick access to the rendering buffers. Visual Debugging helps artists to adjust various elements of the final image (albedo, depth, ambient occlusion, baked lightmaps, etc.).
|Albedo||Toggles rendering of the albedo color buffer.|
|Roughness||Toggles rendering of the roughness value visualized as a grey-scale color from black (the roughness value equal to 0) to white (the roughness value equal to 1).|
|Metalness||Toggles rendering of the metalness value visualized as a grey-scale color from black (the metalness value equal to 0) to white (the metalness value equal to 1).|
|Specular||Toggles rendering of the specular value visualized as a grey-scale color from black (the specular value equal to 0) to white (the specular value equal to 1).|
|Microfiber||Toggles rendering of the microfiber value visualized as a grey-scale color from black (the microfiber value equal to 0) to white (the microfiber value equal to 1).|
|Opacity World Normal||Toggles rendering of the opacity normal buffer.|
|Bent Normal||Toggles rendering of the bent normal texture.|
|Water World Normal||Toggles rendering of the water normal buffer.|
|Diffuse Lighting||Toggles rendering of the diffuse light buffer.|
|Direct Lighting||Toggles rendering of the direct light buffer.|
|Indirect Lighting||Toggles rendering of the indirect light buffer.|
|Baked Lightmap||Toggles rendering of the baked lightmaps.|
|Baked Lightmap Checker||Toggles rendering of the baked lightmaps as checked areas.|
|SSAO||Toggles rendering of the SSAO buffer.|
|SSGI||Toggles rendering of the SSGI buffer.|
|Reflections||Toggles rendering of Reflections.|
|Highlights||Toggles rendering of highlights.|
|SSR||Toggles rendering of the Screen-Space Reflections buffer.|
|Baked Occlusion||Toggles rendering of baked occlusion.|
|Lighting Information Lost||Toggles rendering of the buffer that stores the data on the pixels that are missing from the previous frame (i.e. are new).|
|Diffuse Denoise Mask||Toggles rendering of the diffuse denoise mask buffer.|
|Specular Denoise Mask||Toggles rendering of the specular denoise mask buffer.|
|Light Meter||Toggles rendering of the Light Meter, a visual debugging tool used to simplify lighting adjustment.|
|Translucent||Toggles rendering of the translucent buffer.|
|Curvature||Toggles rendering of the curvature texture encoding the surface cavity and convexity pattern.|
|Bevel||Toggles displaying the contents of the Bevel buffer.|
|Opacity Depth||Toggles displaying the contents of the Opacity Depth buffer.|
|Scene Depth||Toggles displaying the contents of the Scene Depth buffer.|
|Velocity||Toggles rendering of the Velocity buffer.|
|DOF Mask||Toggles rendering of the DOF Mask buffer.|
|Auxiliary||Toggles rendering of the Auxiliary buffer.|
|Vertex Color||Toggles rendering of geometry that uses the selected vertex color (channel).|
|Texture Max Pixel Count||Toggles the visualizer of the maximum texture resolution for materials. Each surface is painted with a color that corresponds to the maximum texture resolution of the material assigned to this surface (according to the scale provided).|
|Texture Screen Density||
Toggles the screen texture density visualizer enabling you to estimate the relationship between the maximum texture resolution of the material to the triangle size of the screen:
|Gamma Space||Toggles display of the rendered frame in Linear Space.|
Last update: 2023-05-27
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