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Unigine::ObstacleSphere Class

Header: #include <UniginePathFinding.h>
Inherits from: Obstacle

This class is used to create a sphere-shaped obstacle that is detected and bypassed by other objects during pathfinding.

See Also#

  • The Creating Routes usage example demonstrating how to create routes and recalculate them considering obstacles
  • Navigation sample in C# Component Samples suite
  • A set of UnigineScript API samples located in the <UnigineSDK>/data/samples/paths/ folder

ObstacleSphere Class

Members


static ObstacleSpherePtr create ( float radius ) #

Constructor. Creates a new sphere-shaped obstacle of a specified size.

Arguments

  • float radius - Radius of the sphere.

void setRadius ( float radius ) #

Sets the radius of the obstacle sphere.

Arguments

  • float radius - Radius of the sphere. If a negative value is provided, 0 will be used instead.

float getRadius ( ) #

Returns the current radius of the obstacle sphere.

Return value

Radius of the sphere.

static int type ( ) #

Returns the type of the node.

Return value

Obstacle type identifier.
Last update: 2023-01-11
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