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Unigine::InputEventPadTouchMotion Class

Header: #include <UnigineInput.h>
Inherits from: InputEvent

This class controls the gamepad physical touch panel event information.

InputEventPadTouchMotion Class

Enums

ACTION#

NameDescription
ACTION_DOWN = 0Touch state is "pressed".
ACTION_MOTION = 1Touch state is "pressed and moving".
ACTION_UP = 2Touch state is "released".

Members


InputEventPadTouchMotion ( ) #

Default constructor.

InputEventPadTouchMotion ( unsigned long long timestamp, const Math::ivec2 & mouse_pos ) #

Touch panel input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.

InputEventPadTouchMotion ( unsigned long long timestamp, const Math::ivec2 & mouse_pos, int connection_id, int action, int touch, int finger, float pressure, const Math::vec2 & position ) #

Touch panel input event constructor.

Arguments

  • unsigned long long timestamp - Timestamp of the event.
  • const Math::ivec2 & mouse_pos - Position of the mouse.
  • int connection_id - The connection identifier.
  • int action - The type of the touch input event, one of the ACTION_* values.
  • int touch - The index of the gamepad touch panel, the number from 0 to the total number of touch panels.
  • int finger - The index of the finger, the number from 0 to the total number of supported fingers.
  • float pressure - Pressure with which the finger is currently pressed.
  • const Math::vec2 & position - The normalized position of the touch along the axes from (0,0) to (1,1).

void setConnectionID ( int connectionid ) #

Sets the connection identifier.

Arguments

  • int connectionid - The connection identifier.

int getConnectionID ( ) const#

Returns the connection identifier.

Return value

The connection identifier.

void setAction ( InputEventPadTouchMotion::ACTION action ) #

Sets the type of the touch panel input event.

Arguments

InputEventPadTouchMotion::ACTION getAction ( ) const#

Returns the type of the touch panel input event.

Return value

The type of the touch input event, one of the ACTION_* values.

void setTouch ( int touch ) #

Sets the index of the gamepad touch panel.

Arguments

  • int touch - The index of the gamepad touch panel, the number from 0 to the total number of touch panels.

int getTouch ( ) const#

Returns the index of the gamepad touch panel.

Return value

The index of the gamepad touch panel, the number from 0 to the total number of touch panels.

void setTouchFinger ( int finger ) #

Sets the index of the finger.

Arguments

  • int finger - The index of the finger, the number from 0 to the total number of supported fingers.

int getTouchFinger ( ) const#

Returns the index of the finger.

Return value

The index of the finger, the number from 0 to the total number of supported fingers.

void setPosition ( const Math::vec2 & position ) #

Sets the touch position.

Arguments

  • const Math::vec2 & position - The normalized position of the touch along the axes from (0,0) to (1,1).

Math::vec2 getPosition ( ) const#

Returns the current touch position.

Return value

The normalized position of the touch along the axes from (0,0) to (1,1).

void setPressure ( float pressure ) #

Sets the pressure with which the finger is pressed.

Arguments

  • float pressure - The pressure with which the finger is pressed, a value from 0 (not pressed) to 1 (fully pressed).

float getPressure ( ) const#

Returns the pressure with which the finger is pressed.

Return value

The pressure with which the finger is currently pressed, a value from 0 (not pressed) to 1 (fully pressed).
Last update: 2023-04-25
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