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Node Dummy

A Node Dummy is a zero-sized node that has no visual representation. It is used to organize the other nodes into a hierarchy. Usually Node Dummy serves as a parent node for a group of nodes of the same type. Node Dummy, though invisible, has the same common options as other nodes: it can be transformed (moved, rotated or scaled) and have a property assigned.

Notice
Node Dummy differs from the Dummy Object: you cannot assign physical properties to Node Dummy.

See also#

  • The NodeDummy class to edit Node Dummy via API

Creating a Node Dummy#

To add a Node Dummy to the scene via UnigineEditor do the following:

  1. Run UnigineEditor.
  2. On the Menu bar, click Create -> Node -> Dummy.
  3. Place the Node Dummy somewhere in the world.
Notice
Node Dummy is created automatically when grouping the selected nodes.

Organizing Nodes Hierarchy#

See how to Organize Nodes via UnigineEditor.

Last update: 2021-05-20
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