This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Visibility

This section contains settings related to visibility distances for various types of objects and Environment Probe reflections.

Visibility settings

Visibility Settings
LOD Smooth Fading Enables smooth appearing or disappearing of a surface while switching from one level of detail to another. Requires fade distances to be set for a surface.
If disabled, a surface pops up or clears out at a specified distance.
Distance Scale The global distance multiplier for all distance parameters, such as the world rendering distance, decal distance, field distance, light distance, object distance, reflection distance, LODs, and surface visibility distances. This value enables you to easily increase or decrease rendering performance by changing the world extent. Distances are measured from the camera to the node's (surface's) bound. For example, if the maximum visibility distance of a LOD is 10 meters, and you set Distance Scale = 2, the LOD will disappear at the distance of 20 meters, not 10.
Notice
Increasing the value leads to decreasing the performance. The maximum recommended value is 4.

Range of values: [0.0f, inf]. The default value is : 1.0f.
Console access: render_distance_scale (API control)

Dynamic Reflections The distance starting from which (and farther) reflections will not be rendered.
Range of values: [0.0f, inf]. The default value is : inf.
Console access: render_reflection_distance (API control)
Decals The distance at which (and farther) decals will not be rendered. The distance is measured from the camera to the decal's bound. If the value is greater than the World Distance value, the latter is used instead.
Range of values: [0.0f, inf]. The default value is : inf.
Console access: render_decal_distance (API control)
Lights The distance at which (and farther) dynamic lights will not be rendered. The distance is measured from the camera to the light's bound. If the value is greater than the World Distance value, the latter is used instead.
Range of values: [0.0f, inf]. The default value is : inf.
Console access: render_light_distance (API control)
Infinite Light distance
Light Distance = inf
Limited Light distance
Light Distance = 20 units
Objects The distance at which (and farther) objects will not be rendered.
Notice
If this value is less than the scale multiplier for shadows (see the ShadowDistanceScale), the shadows will still be rendered even though the objects themselves are not. Please, make sure you set these parameters properly to avoid wasting performance on rendering unnecessary shadows.

Range of values: [0.0f, inf]. The default value is : inf.
Console access: render_object_distance (API control)
Fields The distance at which (and farther) field nodes will not be rendered. The distance is measured from the camera to the field's bound. If the value is greater than the World Distance value, the latter is used instead.
Range of values: [0.0f, inf]. The default value is : inf.
Console access: render_field_distance (API control)
Last update: 2023-08-02
Build: ()