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Unigine.vec3 Struct

Notice
The functions listed below are the members of the Unigine.MathLib namespace.

vec3 Class

Properties

Vector3 vec#

float x#

X component of the vector.Swizzle simplifying access to the corresponding vector components (in the specified order).

float y#

Y component of the vector.Swizzle simplifying access to the corresponding vector components (in the specified order).

float z#

Z component of the vector.Swizzle simplifying access to the corresponding vector components (in the specified order).

float Length#

Length of the vector.

float Minimum#

Minimum value among all components.

float Maximum#

Maximum value among all components.

float Length2#

Squared length of the vector. This method is much faster than length() — the calculation is basically the same only without the slow Sqrt call. If you are using lengths simply to compare distances, then it is faster to compare squared lengths against the squares of distances as the comparison gives the same result.

float ILength#

Inverted length of the vector.

float Sum#

Sum of vector components.

vec3 Absolute#

Returns the absolute value of an argument.

vec3 Clamped#

Returns the value clamped within the range of [0.0,1.0].

vec3 Normalized#

Returns a vector with the same direction as the specified vector, but with a length of one.

vec3 Frac#

Returns a vector containing fractional parts of the corresponding vector components.

vec3 Floor#

Returns a vector containing the largest integral values each being less than or equal to the corresponding vector component.

vec3 Ceil#

Returns a vector containing the smallest integral values each being greater than or equal to the corresponding vector component.

vec3 ZERO#

Vector, filled with zeros (0).

vec3 ONE#

Vector, filled with ones (1).

vec3 EPS#

Vector, filled with the epsilon constant (1e-6f).

vec3 INF#

Vector, filled with the infinity constant (1e+9f).

vec3 UP#

UP direction vector: (0.0, 0.0, 1.0).

vec3 DOWN#

DOWN direction vector: (0.0, 0.0, -1.0).

vec3 FORWARD#

FORWARD direction vector: (0.0, 1.0, 0.0).

vec3 BACK#

BACK direction vector: (0.0, -1.0, 0.0).

vec3 RIGHT#

RIGHT direction vector: (1.0, 0.0, 0.0).

vec3 LEFT#

LEFT direction vector: (-1.0, 0.0, 0.0).

vec3 WHITE#

White color vector: RGBA is (1.0, 1.0, 1.0, 1.0).

vec3 BLACK#

Black color vector: RGBA is (0.0, 0.0, 0.0, 1.0).

vec3 RED#

Red color vector: RGBA is (1.0, 0.0, 0.0, 1.0).

vec3 GREEN#

Green color vector: RGBA is (0.0, 1.0, 0.0, 1.0).

vec3 BLUE#

Blue color vector: RGBA is (0.0, 0.0, 1.0, 1.0).

byte NUM_ELEMENTS#

Number of elements in the vector.

vec2 xx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 xy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 xz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 yx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 yy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 yz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 zx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 zy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 zz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xxz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xyz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xzx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xzy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 xzz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yxz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yyz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yzx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yzy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 yzz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 zxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 zxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 zxz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 zyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 zyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 zyz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 zzx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 zzy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 zzz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxxz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxyz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxzx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxzy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xxzz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyxz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyyz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyzx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyzy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xyzz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xzxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xzxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xzxz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xzyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xzyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xzyz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xzzx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xzzy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 xzzz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxxz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxyz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxzx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxzy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yxzz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyxz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyyz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyzx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyzy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yyzz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yzxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yzxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yzxz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yzyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yzyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yzyz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yzzx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yzzy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 yzzz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zxxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zxxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zxxz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zxyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zxyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zxyz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zxzx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zxzy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zxzz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zyxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zyxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zyxz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zyyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zyyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zyyz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zyzx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zyzy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zyzz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zzxx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zzxy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zzxz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zzyx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zzyy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zzyz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zzzx#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zzzy#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 zzzz#

Swizzle simplifying access to the corresponding vector components (in the specified order).

float r#

Swizzle simplifying access to the corresponding vector components (in the specified order).

float g#

Swizzle simplifying access to the corresponding vector components (in the specified order).

float b#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 rr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 rg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 rb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 gr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 gg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 gb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 br#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 bg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec2 bb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rrr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rrg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rrb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rgr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rgg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rgb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rbr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rbg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 rbb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 grr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 grg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 grb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 ggr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 ggg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 ggb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 gbr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 gbg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 gbb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 brr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 brg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 brb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 bgr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 bgg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 bgb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 bbr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 bbg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec3 bbb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrrr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrrg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrrb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrgr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrgg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrgb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrbr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrbg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rrbb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rgrr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rgrg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rgrb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rggr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rggg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rggb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rgbr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rgbg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rgbb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rbrr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rbrg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rbrb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rbgr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rbgg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rbgb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rbbr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rbbg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 rbbb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grrr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grrg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grrb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grgr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grgg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grgb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grbr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grbg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 grbb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 ggrr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 ggrg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 ggrb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 gggr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 gggg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 gggb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 ggbr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 ggbg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 ggbb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 gbrr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 gbrg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 gbrb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 gbgr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 gbgg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 gbgb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 gbbr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 gbbg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 gbbb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 brrr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 brrg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 brrb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 brgr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 brgg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 brgb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 brbr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 brbg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 brbb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bgrr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bgrg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bgrb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bggr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bggg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bggb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bgbr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bgbg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bgbb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bbrr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bbrg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bbrb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bbgr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bbgg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bbgb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bbbr#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bbbg#

Swizzle simplifying access to the corresponding vector components (in the specified order).

vec4 bbbb#

Swizzle simplifying access to the corresponding vector components (in the specified order).

Members


vec3 operator* ( vec3 v0, vec3 v1 ) #

Multiplication.

Arguments

  • vec3 v0 - First value.
  • vec3 v1 - Second value.

vec3 operator* ( vec3 v0, vec4 v1 ) #

Multiplication.

Arguments

  • vec3 v0 - First value.
  • vec4 v1 - Second value.

vec3 operator* ( vec3 v0, vec2 v1 ) #

Multiplication.

Arguments

  • vec3 v0 - First value.
  • vec2 v1 - Second value.

vec3 operator* ( vec3 v0, float v1 ) #

Multiplication.

Arguments

  • vec3 v0 - First value.
  • float v1 - Second value.

vec3 operator* ( float v0, vec3 v1 ) #

Multiplication.

Arguments

  • float v0 - First value.
  • vec3 v1 - Second value.

dvec3 operator* ( vec3 v0, dvec3 v1 ) #

Multiplication.

Arguments

  • vec3 v0 - First value.
  • dvec3 v1 - Second value.

dvec3 operator* ( vec3 v0, dvec2 v1 ) #

Multiplication.

Arguments

  • vec3 v0 - First value.
  • dvec2 v1 - Second value.

dvec3 operator* ( vec3 v0, dvec4 v1 ) #

Multiplication.

Arguments

  • vec3 v0 - First value.
  • dvec4 v1 - Second value.

dvec3 operator* ( vec3 v0, double v1 ) #

Multiplication.

Arguments

  • vec3 v0 - First value.
  • double v1 - Second value.

dvec3 operator* ( double v0, vec3 v1 ) #

Multiplication.

Arguments

  • double v0 - First value.
  • vec3 v1 - Second value.

vec3 operator* ( vec3 v0, ivec3 v1 ) #

Multiplication.

Arguments

  • vec3 v0 - First value.
  • ivec3 v1 - Second value.

vec3 operator* ( vec3 v0, ivec2 v1 ) #

Multiplication.

Arguments

  • vec3 v0 - First value.
  • ivec2 v1 - Second value.

vec3 operator* ( vec3 v0, ivec4 v1 ) #

Multiplication.

Arguments

  • vec3 v0 - First value.
  • ivec4 v1 - Second value.

vec3 operator* ( vec3 v0, int v1 ) #

Multiplication.

Arguments

  • vec3 v0 - First value.
  • int v1 - Second value.

vec3 operator* ( int v0, vec3 v1 ) #

Multiplication.

Arguments

  • int v0 - First value.
  • vec3 v1 - Second value.

vec3 operator/ ( vec3 v0, vec3 v1 ) #

Division.

Arguments

  • vec3 v0 - First value.
  • vec3 v1 - Second value.

vec3 operator/ ( vec3 v0, vec4 v1 ) #

Division.

Arguments

  • vec3 v0 - First value.
  • vec4 v1 - Second value.

vec3 operator/ ( vec3 v0, vec2 v1 ) #

Division.

Arguments

  • vec3 v0 - First value.
  • vec2 v1 - Second value.

vec3 operator/ ( vec3 v0, float v1 ) #

Division.

Arguments

  • vec3 v0 - First value.
  • float v1 - Second value.

vec3 operator/ ( float v0, vec3 v1 ) #

Division.

Arguments

  • float v0 - First value.
  • vec3 v1 - Second value.

dvec3 operator/ ( vec3 v0, dvec3 v1 ) #

Division.

Arguments

  • vec3 v0 - First value.
  • dvec3 v1 - Second value.

dvec3 operator/ ( vec3 v0, dvec2 v1 ) #

Division.

Arguments

  • vec3 v0 - First value.
  • dvec2 v1 - Second value.

dvec3 operator/ ( vec3 v0, dvec4 v1 ) #

Division.

Arguments

  • vec3 v0 - First value.
  • dvec4 v1 - Second value.

dvec3 operator/ ( vec3 v0, double v1 ) #

Division.

Arguments

  • vec3 v0 - First value.
  • double v1 - Second value.

dvec3 operator/ ( double v0, vec3 v1 ) #

Division.

Arguments

  • double v0 - First value.
  • vec3 v1 - Second value.

vec3 operator/ ( vec3 v0, ivec3 v1 ) #

Division.

Arguments

  • vec3 v0 - First value.
  • ivec3 v1 - Second value.

vec3 operator/ ( vec3 v0, ivec2 v1 ) #

Division.

Arguments

  • vec3 v0 - First value.
  • ivec2 v1 - Second value.

vec3 operator/ ( vec3 v0, ivec4 v1 ) #

Division.

Arguments

  • vec3 v0 - First value.
  • ivec4 v1 - Second value.

vec3 operator/ ( vec3 v0, int v1 ) #

Division.

Arguments

  • vec3 v0 - First value.
  • int v1 - Second value.

vec3 operator/ ( int v0, vec3 v1 ) #

Division.

Arguments

  • int v0 - First value.
  • vec3 v1 - Second value.

vec3 operator- ( vec3 v0, vec3 v1 ) #

Subtraction.

Arguments

  • vec3 v0 - First value.
  • vec3 v1 - Second value.

vec3 operator- ( vec3 v0, vec4 v1 ) #

Subtraction.

Arguments

  • vec3 v0 - First value.
  • vec4 v1 - Second value.

vec3 operator- ( vec3 v0, vec2 v1 ) #

Subtraction.

Arguments

  • vec3 v0 - First value.
  • vec2 v1 - Second value.

vec3 operator- ( vec3 v0, float v1 ) #

Subtraction.

Arguments

  • vec3 v0 - First value.
  • float v1 - Second value.

vec3 operator- ( float v0, vec3 v1 ) #

Subtraction.

Arguments

  • float v0 - First value.
  • vec3 v1 - Second value.

dvec3 operator- ( vec3 v0, dvec3 v1 ) #

Subtraction.

Arguments

  • vec3 v0 - First value.
  • dvec3 v1 - Second value.

dvec3 operator- ( vec3 v0, dvec2 v1 ) #

Subtraction.

Arguments

  • vec3 v0 - First value.
  • dvec2 v1 - Second value.

dvec3 operator- ( vec3 v0, dvec4 v1 ) #

Subtraction.

Arguments

  • vec3 v0 - First value.
  • dvec4 v1 - Second value.

dvec3 operator- ( vec3 v0, double v1 ) #

Subtraction.

Arguments

  • vec3 v0 - First value.
  • double v1 - Second value.

dvec3 operator- ( double v0, vec3 v1 ) #

Subtraction.

Arguments

  • double v0 - First value.
  • vec3 v1 - Second value.

vec3 operator- ( vec3 v0, ivec3 v1 ) #

Subtraction.

Arguments

  • vec3 v0 - First value.
  • ivec3 v1 - Second value.

vec3 operator- ( vec3 v0, ivec2 v1 ) #

Subtraction.

Arguments

  • vec3 v0 - First value.
  • ivec2 v1 - Second value.

vec3 operator- ( vec3 v0, ivec4 v1 ) #

Subtraction.

Arguments

  • vec3 v0 - First value.
  • ivec4 v1 - Second value.

vec3 operator- ( vec3 v0, int v1 ) #

Subtraction.

Arguments

  • vec3 v0 - First value.
  • int v1 - Second value.

vec3 operator- ( int v0, vec3 v1 ) #

Subtraction.

Arguments

  • int v0 - First value.
  • vec3 v1 - Second value.

vec3 operator+ ( vec3 v0, vec3 v1 ) #

Addition.

Arguments

  • vec3 v0 - First value.
  • vec3 v1 - Second value.

vec3 operator+ ( vec3 v0, vec4 v1 ) #

Addition.

Arguments

  • vec3 v0 - First value.
  • vec4 v1 - Second value.

vec3 operator+ ( vec3 v0, vec2 v1 ) #

Addition.

Arguments

  • vec3 v0 - First value.
  • vec2 v1 - Second value.

vec3 operator+ ( vec3 v0, float v1 ) #

Addition.

Arguments

  • vec3 v0 - First value.
  • float v1 - Second value.

vec3 operator+ ( float v0, vec3 v1 ) #

Addition.

Arguments

  • float v0 - First value.
  • vec3 v1 - Second value.

dvec3 operator+ ( vec3 v0, dvec3 v1 ) #

Addition.

Arguments

  • vec3 v0 - First value.
  • dvec3 v1 - Second value.

dvec3 operator+ ( vec3 v0, dvec2 v1 ) #

Addition.

Arguments

  • vec3 v0 - First value.
  • dvec2 v1 - Second value.

dvec3 operator+ ( vec3 v0, dvec4 v1 ) #

Addition.

Arguments

  • vec3 v0 - First value.
  • dvec4 v1 - Second value.

dvec3 operator+ ( vec3 v0, double v1 ) #

Addition.

Arguments

  • vec3 v0 - First value.
  • double v1 - Second value.

dvec3 operator+ ( double v0, vec3 v1 ) #

Addition.

Arguments

  • double v0 - First value.
  • vec3 v1 - Second value.

vec3 operator+ ( vec3 v0, ivec3 v1 ) #

Addition.

Arguments

  • vec3 v0 - First value.
  • ivec3 v1 - Second value.

vec3 operator+ ( vec3 v0, ivec2 v1 ) #

Addition.

Arguments

  • vec3 v0 - First value.
  • ivec2 v1 - Second value.

vec3 operator+ ( vec3 v0, ivec4 v1 ) #

Addition.

Arguments

  • vec3 v0 - First value.
  • ivec4 v1 - Second value.

vec3 operator+ ( vec3 v0, int v1 ) #

Addition.

Arguments

  • vec3 v0 - First value.
  • int v1 - Second value.

vec3 operator+ ( int v0, vec3 v1 ) #

Addition.

Arguments

  • int v0 - First value.
  • vec3 v1 - Second value.

vec3 operator% ( vec3 v0, vec3 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec3 v0 - First value.
  • vec3 v1 - Second value.

vec3 operator% ( vec3 v0, vec4 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec3 v0 - First value.
  • vec4 v1 - Second value.

vec3 operator% ( vec3 v0, vec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec3 v0 - First value.
  • vec2 v1 - Second value.

vec3 operator% ( vec3 v0, float v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec3 v0 - First value.
  • float v1 - Second value.

vec3 operator% ( float v0, vec3 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • float v0 - First value.
  • vec3 v1 - Second value.

dvec3 operator% ( vec3 v0, dvec3 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec3 v0 - First value.
  • dvec3 v1 - Second value.

dvec3 operator% ( vec3 v0, dvec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec3 v0 - First value.
  • dvec2 v1 - Second value.

dvec3 operator% ( vec3 v0, dvec4 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec3 v0 - First value.
  • dvec4 v1 - Second value.

dvec3 operator% ( vec3 v0, double v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec3 v0 - First value.
  • double v1 - Second value.

dvec3 operator% ( double v0, vec3 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • double v0 - First value.
  • vec3 v1 - Second value.

vec3 operator% ( vec3 v0, ivec3 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec3 v0 - First value.
  • ivec3 v1 - Second value.

vec3 operator% ( vec3 v0, ivec2 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec3 v0 - First value.
  • ivec2 v1 - Second value.

vec3 operator% ( vec3 v0, ivec4 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec3 v0 - First value.
  • ivec4 v1 - Second value.

vec3 operator% ( vec3 v0, int v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • vec3 v0 - First value.
  • int v1 - Second value.

vec3 operator% ( int v0, vec3 v1 ) #

Modulo, gives the remainder of a division of two specified values.

Arguments

  • int v0 - First value.
  • vec3 v1 - Second value.

vec3 operator- ( vec3 v ) #

Subtraction.

Arguments

vec3 operator+ ( vec3 v ) #

Addition.

Arguments

vec3 operator++ ( vec3 v ) #

Increment.

Arguments

vec3 operator-- ( vec3 v ) #

Decrement.

Arguments

bool operator== ( vec3 v0, vec3 v1 ) #

Performs equal comparison.

Arguments

  • vec3 v0 - First value.
  • vec3 v1 - Second value.

bool operator!= ( vec3 v0, vec3 v1 ) #

Not equal comparison.

Arguments

  • vec3 v0 - First value.
  • vec3 v1 - Second value.

bool operator> ( vec3 v0, vec3 v1 ) #

Greater comparison.

Arguments

  • vec3 v0 - First value.
  • vec3 v1 - Second value.

bool operator< ( vec3 v0, vec3 v1 ) #

Greater comparison.

Arguments

  • vec3 v0 - First value.
  • vec3 v1 - Second value.

bool operator>= ( vec3 v0, vec3 v1 ) #

Greater than or equal to comparison.

Arguments

  • vec3 v0 - First value.
  • vec3 v1 - Second value.

bool operator<= ( vec3 v0, vec3 v1 ) #

Less than or equal to comparison.

Arguments

  • vec3 v0 - First value.
  • vec3 v1 - Second value.

bool operatortrue ( vec3 v ) #

Returns true if the operand is both, not null and not NaN.

Arguments

bool operatorfalse ( vec3 v ) #

Returns true if the operand is both, null and NaN.

Arguments

void Set ( Vector3 v ) #

Sets the value using the specified argument(s).

Arguments

  • Vector3 v - Source vector.

void Set ( float vx, float vy, float vz ) #

Sets the value using the specified argument(s).

Arguments

  • float vx - New float value to be set for the first component.
  • float vy - New float value to be set for the second component.
  • float vz - New float value to be set for the third component.

void Set ( float v ) #

Sets the value using the specified argument(s).

Arguments

  • float v - A float value to be used.

void Set ( float[] v ) #

Sets the value using the specified argument(s).

Arguments

  • float[] v - Source vector.

void Set ( vec2 v, float vz ) #

Sets the value using the specified argument(s).

Arguments

  • vec2 v - Source vector.
  • float vz - New float value to be set for the third component.

void Set ( vec2 v ) #

Sets the value using the specified argument(s).

Arguments

  • vec2 v - Source vector.

void Set ( vec3 v ) #

Sets the value using the specified argument(s).

Arguments

  • vec3 v - Source vector.

void Set ( vec4 v ) #

Sets the value using the specified argument(s).

Arguments

  • vec4 v - Source vector.

void Set ( double vx, double vy, double vz ) #

Sets the value using the specified argument(s).

Arguments

  • double vx - New double value to be set for the first component.
  • double vy - New double value to be set for the second component.
  • double vz - New double value to be set for the third component.

void Set ( double v ) #

Sets the value using the specified argument(s).

Arguments

  • double v - A double value to be used.

void Set ( double[] v ) #

Sets the value using the specified argument(s).

Arguments

  • double[] v - Source vector.

void Set ( dvec2 v, double vz ) #

Sets the value using the specified argument(s).

Arguments

  • dvec2 v - Source vector.
  • double vz - New double value to be set for the third component.

void Set ( dvec2 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( dvec3 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( dvec4 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( int vx, int vy, int vz ) #

Sets the value using the specified argument(s).

Arguments

  • int vx - New int value to be set for the first component.
  • int vy - New int value to be set for the second component.
  • int vz - New int value to be set for the third component.

void Set ( int v ) #

Sets the value using the specified argument(s).

Arguments

  • int v - A int value to be used.

void Set ( int[] v ) #

Sets the value using the specified argument(s).

Arguments

  • int[] v - Source vector.

void Set ( ivec2 v, int vz ) #

Sets the value using the specified argument(s).

Arguments

  • ivec2 v - Source vector.
  • int vz - New int value to be set for the third component.

void Set ( ivec2 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( ivec3 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( ivec4 v ) #

Sets the value using the specified argument(s).

Arguments

void Set ( byte vx, byte vy, byte vz ) #

Sets the value using the specified argument(s).

Arguments

  • byte vx - New byte value to be set for the first component.
  • byte vy - New byte value to be set for the second component.
  • byte vz - New byte value to be set for the third component.

void Set ( byte v ) #

Sets the value using the specified argument(s).

Arguments

  • byte v - A byte value to be used.

void Set ( byte[] v ) #

Sets the value using the specified argument(s).

Arguments

  • byte[] v - Source vector.

void Set ( bvec4 v ) #

Sets the value using the specified argument(s).

Arguments

void Clear ( ) #

Clears the value by setting all components/elements to 0.

void Add ( vec3 v ) #

Performs addition of the specified argument.

Arguments

void Add ( float v ) #

Performs addition of the specified argument.

Arguments

  • float v - Value.

void Sub ( vec3 v ) #

Subtracts each element of the specified argument from ther corresponding element.

Arguments

void Sub ( float v ) #

Subtracts each element of the specified argument from ther corresponding element.

Arguments

  • float v - Value.

void Mul ( vec3 v ) #

Multiplies the vector by the value of the specified argument.

Arguments

  • vec3 v - Vector multiplier.

void Mul ( float v ) #

Multiplies the vector by the value of the specified argument.

Arguments

  • float v - A float multiplier.

void Div ( vec3 v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • vec3 v - A vec3 divisor value.

void Div ( float v ) #

Returns the result of division of the vector by the value of the specified arguments.

Arguments

  • float v - A float divisor value.

void Normalize ( ) #

Returns a vector with the same direction, but with a length of 1.

bool Equals ( vec3 other ) #

Checks if the vector and the specified argument are equal (epsilon).

Arguments

  • vec3 other - Value to be checked for equality.

Return value

Return value.

bool EqualsNearly ( vec3 other, float epsilon ) #

Checks if the argument represents the same value with regard to the specified accuracy (epsilon).

Arguments

  • vec3 other - Value to be checked for equality.
  • float epsilon - Epsilon value, that determines accuracy of comparison.

Return value

Return value.

bool Equals ( object obj ) #

Checks if the vector and the specified argument are equal (epsilon).

Arguments

Return value

Return value.

int GetHashCode ( ) #

Returns a hash code for the current object. Serves as the default hash function.

Return value

Resulting int value.

string ToString ( ) #

Converts the current value to a string value.

Return value

Resulting string value.

string ToString ( string format ) #

Converts the current value to a string value.

Arguments

  • string format - String formatting to be used. A format string is composed of zero or more ordinary characters (excluding %) that are copied directly to the result string and control sequences, each of which results in fetching its own parameter. Each control sequence consists of a percent sign (%) followed by one or more of these elements, in order:
    • An optional number, a width specifier, that says how many characters (minimum) this conversion should result in.
    • An optional precision specifier that says how many decimal digits should be displayed for floating-point numbers.
    • A type specifier that says what type the argument data should be treated as. Possible types:
      • c: the argument is treated as an integer and presented as a character with that ASCII value.
      • d or i: the argument is treated as an integer and presented as a (signed) decimal number.
      • o: the argument is treated as an integer and presented as an octal number.
      • u: the argument is treated as an integer and presented as an unsigned decimal number.
      • x: the argument is treated as an integer and presented as a hexadecimal number (with lower-case letters).
      • X: the argument is treated as an integer and presented as a hexadecimal number (with upper-case letters).
      • f: the argument is treated as a float and presented as a floating-point number.
      • g: the same as e or f, the shortest one is selected.
      • G: the same as E or F, the shortest one is selected.
      • e: the argument is treated as using the scientific notation with lower-case 'e' (e.g. 1.2e+2).
      • E: the argument is treated as using the scientific notation with upper-case 'E' (e.g. 1.2E+2).
      • s: the argument is treated as and presented as a string.
      • p: the argument is treated as and presented as a pointer address.
      • %: a literal percent character. No argument is required.

Return value

Resulting string value.

string ToString ( string format, IFormatProvider formatProvider ) #

Converts the current value to a string value.

Arguments

  • string format - String formatting to be used. A format string is composed of zero or more ordinary characters (excluding %) that are copied directly to the result string and control sequences, each of which results in fetching its own parameter. Each control sequence consists of a percent sign (%) followed by one or more of these elements, in order:
    • An optional number, a width specifier, that says how many characters (minimum) this conversion should result in.
    • An optional precision specifier that says how many decimal digits should be displayed for floating-point numbers.
    • A type specifier that says what type the argument data should be treated as. Possible types:
      • c: the argument is treated as an integer and presented as a character with that ASCII value.
      • d or i: the argument is treated as an integer and presented as a (signed) decimal number.
      • o: the argument is treated as an integer and presented as an octal number.
      • u: the argument is treated as an integer and presented as an unsigned decimal number.
      • x: the argument is treated as an integer and presented as a hexadecimal number (with lower-case letters).
      • X: the argument is treated as an integer and presented as a hexadecimal number (with upper-case letters).
      • f: the argument is treated as a float and presented as a floating-point number.
      • g: the same as e or f, the shortest one is selected.
      • G: the same as E or F, the shortest one is selected.
      • e: the argument is treated as using the scientific notation with lower-case 'e' (e.g. 1.2e+2).
      • E: the argument is treated as using the scientific notation with upper-case 'E' (e.g. 1.2E+2).
      • s: the argument is treated as and presented as a string.
      • p: the argument is treated as and presented as a pointer address.
      • %: a literal percent character. No argument is required.
  • IFormatProvider formatProvider - Provider to be used to format the value. Pass a null reference to obtain the numeric format information from the current locale setting of the operating system.

Return value

Resulting string value.

IEnumerator<float> GetEnumerator ( ) #

Returns an IEnumerator for the object.

Return value

Return value.

IEnumerator GetEnumerator ( ) #

Returns an IEnumerator for the object.

Return value

Return value.
Last update: 2021-08-24
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