This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Elevation and Imagery

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

Elevation and Imagery are required to create a landscape with some basic coloring:

  • Elevation / Height — to generate terrain geometry
  • Imagery / Color — to generate textures for the terrain surface

Various types of data sources can be added.

An example of adding a data source is given here.

Preview#

The Preview button generates the data preview in the Map window after setting and resetting the data sources.

Notice
The preview generation process may take much time for heavy source files, therefore you can cancel it, and generate later, if required.

Creating a Layer#

The Create Elevation Layer (Create Imagery Layer) button adds the created layer to your Sandworm project.

Updating a Layer#

You can modify the layer boundaries and Zoom level (for TMS sources) after the layer was created.

To save changes to TMS sources, click the Update Elevation Layer (Update Imagery Layer) button.

Changes to the boundaries of georeferenced images are saved automatically.

Last update: 2022-11-08
Build: ()