This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Generation Settings

Warning
The functionality described in this article is not available in the Community SDK edition.
You should upgrade to Engineering / Sim SDK edition to use it.

The source data added using Sandworm can be exported to a world in either of the two Terrain Types:

  • Object Landscape Terrain — a more efficient advanced type of terrain, useful for very detailed terrains, doesn't support geo-coordinates for now, supports collaborative editing, supports runtime modification, faster intersection testing, binoculars-friendly, has a practical limit of up to 10,000 x 10,000 km.
  • Object Terrain Global — useful for large-scale multi-inset terrains, supports curved mode, natively works with geo-coordinates, can be generated from raw GIS data, has a practical limit of up to 10,000 x 10,000 km.

As these two objects are different in their nature, you need to define the following output settings depending on the selected type of the terrain:

Articles in This Section

Last update: 2023-01-30
Build: ()