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Object-Space Normal Map Sample

This material graph sample demonstrates how to use object-space normal maps.

The Sample2D node samples data from the object-space normal map taken from the Normal Map Texture node (enabling you to select a texture asset via the Parameters panel in the UnigineEditor) in accordance with the default UV set directly via the port adapter.

Since the Deferred PBR Material master material node accepts normal data in tangent space, we then put the Rotate Space node to switch the space from object to tangent. We take the normal vector components from the output of the Sample2D node via the XYZ port adapter (selecting the first three components of the output vector).

And we apply color using the Color node from the UI group enabling you to adjust material color via the Parameters panel in the UnigineEditor. Albedo RGB data for the Deferred PBR Material master material node is taken from the output of the Color node via the xyz port adapter (selecting the first three components of the RGBA vector), the Opacity value (fully opaque) is specified directly using the port adapter.

Finally, the data output is passed to the Final Material node.

Last update: 2021-02-03
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