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Video Tutorial: How To Use Texture Profiler to Optimize Performance

Notice
Subtitles are available for each tutorial in English, Russian, and Chinese.
Warning
The tutorial is created with SDK version 2.12. Applicable for versions up to 2.18.


Big projects with a huge number of assets have to face the optimization stage to improve performance and have acceptable FPS.

To clearly understand which assets can be optimized or deleted, Texture Profiling option of Content Profiler is used. Using this tool, you can see how much memory every texture used in the project takes, easily find it in Asset Browser, and delete or resize it. Texture Profiler also allows checking the texture resolution and sorting by memory size.

Last update: 2024-02-06
Build: ()