UnigineEditor
Interface Overview
Assets Workflow
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Landscape Tool
Sandworm (Experimental)
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
UnigineScript
C++
C#
UUSL (Unified UNIGINE Shader Language)
File Formats
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes

Video Tutorials: Interface

Notice
Subtitles are available for each tutorial in English, Russian, and Chinese.
SDK Browser Interface
Overview of SDK Browser settings,
creation and work with projects,
Add-Ons and Demos
Editor Interface
Overview of the Editor's windows
and panels, UI customization
possibilities
Scene Viewport
Elements of the Scene viewport,
navigation, control, and settings,
managing several viewports

Articles in This Section

Last update: 2020-04-14