This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Navigation

Route_2D_navigation_mesh sample demonstrates how to arrange pathfinding using the navigation mesh.
SDK Location: Demos > C# Component Samples > Navigation
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.18\data\csharp_component_samples\main_samples\Navigation
  • components/NavigationMeshVisualizer.cs
  • components/ObstacleVisualizer.cs
Route_2D_navigation_mesh_And_Target is a simple pathfinding usage example for AI: robots move and collect coins, which are spawned at random points within the navigation mesh.
SDK Location: Demos > C# Component Samples > Navigation
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.18\data\csharp_component_samples\main_samples\Navigation
  • components/NavigationMeshVisualizer.cs
  • components/PathRoute2D.cs
  • components/PathRoute2DWithTarget.cs
Route_2D_navigation_sector_And_Obstacles sample demonstrates the use of obstacles — special objects that dynamically create obstacles for pathfinding.
SDK Location: Demos > C# Component Samples > Navigation
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.18\data\csharp_component_samples\main_samples\Navigation
  • components/NavigationMeshVisualizer.cs
  • components/NavigationSectorVisualizer.cs
  • components/ObstacleVisualizer.cs
  • components/PathRoute2D.cs
Route_2D_navigation_sectors sample demonstrates the use of sectors in 2D navigation.
SDK Location: Demos > C# Component Samples > Navigation
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.18\data\csharp_component_samples\main_samples\Navigation
  • components/NavigationMeshVisualizer.cs
  • components/NavigationSectorVisualizer.cs
Route_3D_And_Target is simple pathfinding usage example for AI: robots fly and collect coins, which are spawned at random points within the navigation sectors volume.
SDK Location: Demos > C# Component Samples > Navigation
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.18\data\csharp_component_samples\main_samples\Navigation
  • components/PathRoute3D.cs
  • components/PathRoute3DWithTarget.cs
Route_3D_navigation_sectors — demonstrating the use of sectors in 3D navigation.
SDK Location: Demos > C# Component Samples > Navigation
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.18\data\csharp_component_samples\main_samples\Navigation
  • components/NavigationSectorVisualizer.cs
  • components/PathRoute3D.cs

Accessing Demo Source Code#

You can study and modify the source code of this demo to create your own projects. To access the source code do the following:

  1. Find the C# Component Samples demo in the Demos section and click Install (if you haven't installed it yet).
  2. After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
  3. In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
  4. Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.
Last update: 2024-02-27
Build: ()