Input
The Input section of the C# Component Samples demo contains a set of samples demonstrating how to add various types of input to the project:
This sample demonstrates how to add input from the gamepad to the project.
SDK Path: <SDK_INSTALLATION>data/csharp_component_samples/input_controls/input_gamepad
This sample demonstrates how to add advanced joystick input handling to a project using the InputJoystick.cs component assigned to NodeDummy, supporting multiple controllers with real-time axis/button monitoring and force feedback effects in UNIGINE.
It features a dynamic UI for testing 10+ force feedback types (springs, vibrations, waves) and automatically handles device connection/disconnection events.
Use Cases:
Ideal for racing/flight simulators or any project requiring precise controller input with haptic feedback.
SDK Path: <SDK_INSTALLATION>data/csharp_component_samples/input_controls/input_joystick
SDK Path: <SDK_INSTALLATION>
SDK Path: <SDK_INSTALLATION>
Accessing Demo Source Code#
You can study and modify the source code of this demo to create your own projects. To access the source code do the following:
- Find the C# Component Samples demo in the Demos section and click Install (if you haven't installed it yet).
- After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
- In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
- Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.
The information on this page is valid for UNIGINE 2.20 SDK.