Cameras
The Camera section of the C# Component Samples demo contains a set of samples demonstrating how to set and adjust a camera for various use cases:
First Person camera sample demonstrates how to set and adjust a flying first-person-view camera.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.20\data\csharp_component_samples\main_samples\Cameras
First Person Character camera sample demonstrates the following:
- Implementation of the first-person character controller using the First Person Controller component assigned to PlayerDummy
- Setting the collision capsule
- Detecting intersection via shape-surface collision and detailing collision via the surface intersection
See the detailed sample description here.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.20\data\csharp_component_samples\main_samples\Cameras
Orbit camera sample demonstrates how to set and adjust an orbital camera.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.20\data\csharp_component_samples\main_samples\Cameras
Panning camera sample demonstrates how to set and adjust a panning camera, which moves parallel to the screen plane.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.20\data\csharp_component_samples\main_samples\Cameras
Persecutor camera sample demonstrates how to set and adjust a persecutor camera tracking an object.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.20\data\csharp_component_samples\main_samples\Cameras
TopDown camera sample demonstrates how to set and adjust a top-down camera implementing of some elements of a top-down strategy such as selecting one or multiple units, panning the view, turning the camera and smoothly focusing it on the current selection.
SDK Path: <SDK_INSTALLATION>demos\csharp_component_samples_demo_2.20\data\csharp_component_samples\main_samples\Cameras
Accessing Demo Source Code#
You can study and modify the source code of this demo to create your own projects. To access the source code do the following:
- Find the C# Component Samples demo in the Demos section and click Install (if you haven't installed it yet).
- After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
- In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
- Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.
The information on this page is valid for UNIGINE 2.20 SDK.