This page has been translated automatically.
Video Tutorials
Interface
Essentials
Advanced
How To
Basics
Rendering
Professional (SIM)
UnigineEditor
Interface Overview
Assets Workflow
Version Control
Settings and Preferences
Working With Projects
Adjusting Node Parameters
Setting Up Materials
Setting Up Properties
Lighting
Sandworm
Using Editor Tools for Specific Tasks
Extending Editor Functionality
Built-in Node Types
Nodes
Objects
Effects
Decals
Light Sources
Geodetics
World Nodes
Sound Objects
Pathfinding Objects
Players
Programming
Fundamentals
Setting Up Development Environment
Usage Examples
C++
C#
UnigineScript
UUSL (Unified UNIGINE Shader Language)
Plugins
File Formats
Materials and Shaders
Rebuilding the Engine Tools
GUI
Double Precision Coordinates
API
Animations-Related Classes
Containers
Common Functionality
Controls-Related Classes
Engine-Related Classes
Filesystem Functionality
GUI-Related Classes
Math Functionality
Node-Related Classes
Objects-Related Classes
Networking Functionality
Pathfinding-Related Classes
Physics-Related Classes
Plugins-Related Classes
IG Plugin
CIGIConnector Plugin
Rendering-Related Classes
VR-Related Classes
Content Creation
Content Optimization
Materials
Material Nodes Library
Miscellaneous
Input
Math
Matrix
Textures
Art Samples
Tutorials

Render to Texture

The Render to Texture set of samples demonstrates how to capture the camera view and render it for various use cases:

Camera to Texture sample shows how to capture the camera view and render it to the material albedo texture.
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.19\source\render_to_texture

Gui to Texture sample demonstrates how to render GUI onto texture using Gui::render().
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.19\source\render_to_texture

Node to Texture sample shows how to capture the a node and its children as viewed by the camera and render it to the material albedo texture.
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.19\source\render_to_texture

Split Screen Texture sample shows how to capture views from two different cameras and implement the split-screen mode, as well as rendering these textures to the material albedo textures.
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.19\source\render_to_texture

Weapon Clipping sample shows how solve the frequently occurring weapon clipping issue: this sample uses two cameras with the same transformation with the different viewport masks set via UNIGINE Editor — one camera sees everything except the weapon, and the other camera sees the weapon only. The view from the camera that sees only the weapon is rendered atop the view from the camera that sees everything else.
SDK Path: <SDK_INSTALLATION>demos\cpp_samples_2.19\source\render_to_texture

Accessing Demo Source Code#

You can study and modify the source code of this demo to create your own projects. To access the source code do the following:

  1. Find the Render to Texture demo in the Demos section and click Install (if you haven't installed it yet).
  2. After successful installation the demo will appear in the Installed section, and you can click Copy as Project to create a project based on this demo.
  3. In the Create New Project window, that opens, enter the name for your new project in the corresponding field and click Create New Project.
  4. Now you can click Open Code IDE to check and modify source code in your default IDE, or click Open Editor to open the project in the UnigineEditor.
Last update: 2024-09-20
Build: ()