post_hblur_2d
This full-screen postprocess material represent the Gaussian blur in a horizontal direction. It is used as the first separate pass of the two-pass blurring.
Notice
For Gaussian blur, apply both post_hblur_2d and post_vblur_2d
materials separated by a comma. (See how to use postprocess materials).
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With horizontal Gaussian blur
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Without Gaussian blur
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The information on this page is valid for UNIGINE 2.19.1 SDK.
Last update:
2024-12-13
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